Convert Sound.Play* to WPos.

This commit is contained in:
Paul Chote
2013-07-11 17:37:27 +12:00
parent a263fd879d
commit 11cebddaa9
18 changed files with 32 additions and 31 deletions

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Activities
self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target));
if (weapon.Report != null && weapon.Report.Any())
Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
public override Activity Tick(Actor self)

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Activities
var bi = self.Info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
foreach (var s in bi.SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
rb.PlayCustomAnimBackwards(self, "make", () => { OnComplete(); complete = true;});
}

View File

@@ -29,8 +29,8 @@ namespace OpenRA.Mods.RA.Activities
public override Activity Tick(Actor self)
{
Sound.Play("chrono2.aud", self.Location.ToPPos());
Sound.Play("chrono2.aud", destination.ToPPos());
Sound.Play("chrono2.aud", self.CenterPosition);
Sound.Play("chrono2.aud", destination.CenterPosition);
self.Trait<ITeleportable>().SetPosition(self, destination);
self.Generation++;

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Activities
self.Destroy();
foreach (var s in Sounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
var init = new TypeDictionary
{

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
&& self.Owner.WinState != WinState.Lost)
{
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, self.CenterPosition)));
Sound.Play(info.ChuteSound, self.CenterLocation);
Sound.Play(info.ChuteSound, self.CenterPosition);
}
else
pilot.Destroy();

View File

@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA
self.World.Add(projectile);
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
});

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@@ -32,9 +32,9 @@ namespace OpenRA.Mods.RA.Buildings
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Sound.Play(Info.DestroyedSound, self.CenterLocation);
Sound.Play(Info.DestroyedSound, self.CenterPosition);
else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
Sound.Play(Info.DamagedSound, self.CenterLocation);
Sound.Play(Info.DamagedSound, self.CenterPosition);
}
}
}

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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Buildings
public void OnCrush(Actor crusher)
{
self.Kill(crusher);
Sound.Play(info.CrushSound, self.CenterLocation);
Sound.Play(info.CrushSound, self.CenterPosition);
}
}
}

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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA
self.World.Add(args.weapon.Projectile.Create(args));
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
}
}

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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
public void Uncloak(int time)
{
if (Cloaked)
Sound.Play(info.UncloakSound, self.CenterLocation);
Sound.Play(info.UncloakSound, self.CenterPosition);
remainingTime = Math.Max(remainingTime, time);
}
@@ -86,7 +86,7 @@ namespace OpenRA.Mods.RA
{
if (remainingTime > 0 && canCloak)
if (--remainingTime <= 0)
Sound.Play(info.CloakSound, self.CenterLocation);
Sound.Play(info.CloakSound, self.CenterPosition);
if (self.IsDisabled())
Uncloak();

View File

@@ -43,11 +43,12 @@ namespace OpenRA.Mods.RA
var isWater = args.destAltitude == 0 && world.GetTerrainInfo(targetTile).IsWater;
var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
var dest = args.dest.ToWPos(args.destAltitude);
if (explosionType != null)
world.AddFrameEndTask(
w => w.Add(new Explosion(w, args.dest.ToWPos(args.destAltitude), explosionType)));
w => w.Add(new Explosion(w, dest, explosionType)));
Sound.Play(GetImpactSound(warhead, isWater), args.dest);
Sound.Play(GetImpactSound(warhead, isWater), dest);
var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
@@ -156,7 +157,7 @@ namespace OpenRA.Mods.RA
};
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(attacker.World.SharedRandom), pxPos);
Sound.Play(args.weapon.Report.Random(attacker.World.SharedRandom), pos);
DoImpacts(args);
}

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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA
public void OnCrush(Actor crusher)
{
Sound.Play(Info.CrushSound, crusher.CenterLocation);
Sound.Play(Info.CrushSound, crusher.CenterPosition);
ri.SpawnCorpse(self, Info.CorpseSequence);
self.Kill(crusher);
}

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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
var a = cargo.Unload(self);
self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
Sound.Play(info.ChuteSound, self.CenterLocation);
Sound.Play(info.ChuteSound, self.CenterPosition);
}
}
}

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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
if (playSounds)
foreach (var s in buildingInfo.BuildSounds)
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
playSounds = false;
}
}
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA
new OwnerInit( order.Player ),
});
foreach (var s in buildingInfo.BuildSounds)
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
}
PlayBuildAnim( self, unit );

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Render
public void PlayCharge(Actor self)
{
Sound.Play(info.ChargeAudio, self.CenterLocation);
Sound.Play(info.ChargeAudio, self.CenterPosition);
anim.PlayThen(NormalizeSequence(self, "active"),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}

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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
{
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
Sound.Play("ironcur9.aud", order.TargetLocation.ToPPos());
Sound.Play("ironcur9.aud", order.TargetLocation.CenterPosition);
foreach (var target in UnitsInRange(order.TargetLocation)
.Where(a => a.Owner.Stances[self.Owner] == Stance.Ally))