Convert Sound.Play* to WPos.

This commit is contained in:
Paul Chote
2013-07-11 17:37:27 +12:00
parent a263fd879d
commit 11cebddaa9
18 changed files with 32 additions and 31 deletions

View File

@@ -32,9 +32,9 @@ namespace OpenRA.Mods.RA.Buildings
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Sound.Play(Info.DestroyedSound, self.CenterLocation);
Sound.Play(Info.DestroyedSound, self.CenterPosition);
else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
Sound.Play(Info.DamagedSound, self.CenterLocation);
Sound.Play(Info.DamagedSound, self.CenterPosition);
}
}
}