From 11f322a7589ec45863a0eefc59028e15bc0fd5f6 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 4 Mar 2012 12:54:35 +1300 Subject: [PATCH] Fix smoke being triggered by healing as well as damage --- OpenRA.Mods.RA/Render/WithSmoke.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Mods.RA/Render/WithSmoke.cs b/OpenRA.Mods.RA/Render/WithSmoke.cs index a31363b801..11d82e807e 100644 --- a/OpenRA.Mods.RA/Render/WithSmoke.cs +++ b/OpenRA.Mods.RA/Render/WithSmoke.cs @@ -35,6 +35,7 @@ namespace OpenRA.Mods.RA.Render public void Damaged(Actor self, AttackInfo e) { if (isSmoking) return; + if (e.Damage < 0) return; /* getting healed */ if (e.DamageState < DamageState.Heavy) return; isSmoking = true;