Some code polish
This commit is contained in:
@@ -60,6 +60,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
Actor sovietBarracks;
|
||||
Actor sovietWarFactory;
|
||||
|
||||
CountdownTimerWidget reinforcementsTimer;
|
||||
|
||||
const string InfantryQueueName = "Infantry";
|
||||
const string VehicleQueueName = "Vehicle";
|
||||
static readonly string[] sovietInfantry = { "e1", "e2", "e3", "dog" };
|
||||
@@ -86,6 +88,10 @@ namespace OpenRA.Mods.RA.Missions
|
||||
return;
|
||||
}
|
||||
allies1.WinState = allies2.WinState = WinState.Lost;
|
||||
if (reinforcementsTimer != null)
|
||||
{
|
||||
reinforcementsTimer.Visible = false;
|
||||
}
|
||||
Game.AddChatLine(Color.Red, "Mission failed", text);
|
||||
Sound.Play("misnlst1.aud");
|
||||
}
|
||||
@@ -97,12 +103,20 @@ namespace OpenRA.Mods.RA.Missions
|
||||
return;
|
||||
}
|
||||
allies1.WinState = allies2.WinState = WinState.Won;
|
||||
if (reinforcementsTimer != null)
|
||||
{
|
||||
reinforcementsTimer.Visible = false;
|
||||
}
|
||||
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
|
||||
Sound.Play("misnwon1.aud");
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (allies1.WinState != WinState.Undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (world.FrameNumber % 3500 == 1)
|
||||
{
|
||||
DisplayObjective();
|
||||
@@ -200,8 +214,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
void StartReinforcementsTimer()
|
||||
{
|
||||
Sound.Play("timergo1.aud");
|
||||
var timer = new CountdownTimerWidget("Reinforcements arrive in", ReinforcementsTicks, ReinforcementsTimerExpired, new float2(128, 96));
|
||||
Ui.Root.AddChild(timer);
|
||||
reinforcementsTimer = new CountdownTimerWidget("Reinforcements arrive in", ReinforcementsTicks, ReinforcementsTimerExpired, new float2(128, 96));
|
||||
Ui.Root.AddChild(reinforcementsTimer);
|
||||
}
|
||||
|
||||
void ReinforcementsTimerExpired(CountdownTimerWidget timer)
|
||||
@@ -251,7 +265,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
|
||||
void SpawnEngineerAtMiss()
|
||||
{
|
||||
engineer = world.CreateActor(EngineerName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(engineerMiss.Location) });
|
||||
engineer = world.CreateActor(EngineerName, new TypeDictionary {new OwnerInit(allies1), new LocationInit(engineerMiss.Location)});
|
||||
engineer.QueueActivity(new Move.Move(engineerMiss.Location + new CVec(5, 0)));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user