avoid exploding in UnitOrders.cs
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@@ -33,7 +33,9 @@ namespace OpenRA.Network
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case "Chat":
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{
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
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Game.AddChatLine(Game.world.PlayerColors()[client.PaletteIndex].Color, client.Name, order.TargetString);
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if (client != null)
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Game.AddChatLine(Game.world.PlayerColors()[client.PaletteIndex].Color,
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client.Name, order.TargetString);
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break;
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}
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case "TeamChat":
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