Avoid logically dead code.
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@@ -58,9 +58,16 @@ namespace OpenRA.Mods.Common.Lint
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if (bullet == null && missile == null && areabeam == null)
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if (bullet == null && missile == null && areabeam == null)
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continue;
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continue;
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var targetExtraSearchRadius = bullet != null ? bullet.TargetExtraSearchRadius :
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var targetExtraSearchRadius = WDist.Zero;
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missile != null ? missile.TargetExtraSearchRadius :
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areabeam != null ? areabeam.TargetExtraSearchRadius : WDist.Zero;
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if (bullet != null)
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targetExtraSearchRadius = bullet.TargetExtraSearchRadius;
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if (missile != null)
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targetExtraSearchRadius = missile.TargetExtraSearchRadius;
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if (areabeam != null)
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targetExtraSearchRadius = areabeam.TargetExtraSearchRadius;
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if (healthTraits.Where(x => x.Shape.OuterRadius.Length > targetExtraSearchRadius.Length).Any())
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if (healthTraits.Where(x => x.Shape.OuterRadius.Length > targetExtraSearchRadius.Length).Any())
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emitError("Actor type `{0}` has a health radius exceeding the victim scan radius of the projectile on `{1}`!"
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emitError("Actor type `{0}` has a health radius exceeding the victim scan radius of the projectile on `{1}`!"
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