Refactored Missile.RangeLimit from ticks to WDist

Changed default from 'unlimited' fuel to weapon range.
This commit is contained in:
reaperrr
2016-04-30 16:02:15 +02:00
parent fdbe3c7ba6
commit 1258ddde7f
7 changed files with 43 additions and 39 deletions

View File

@@ -10,7 +10,7 @@ Bazooka:
TrailImage: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
RangeLimit: 35
RangeLimit: 3c614
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
@@ -43,7 +43,7 @@ Rocket:
TrailPalette: effect75alpha
TrailInterval: 1
Speed: 343
RangeLimit: 35
RangeLimit: 4c204
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 50, 25, 0
@@ -76,7 +76,7 @@ TowerMissile:
Blockable: false
Shadow: true
HorizontalRateOfTurn: 1
RangeLimit: 50
RangeLimit: 6c614
Inaccuracy: 384
Image: MISSILE2
TrailImage: large_trail
@@ -112,7 +112,7 @@ mtank_pri:
ValidTargets: Ground, Air
Projectile: Missile
Speed: 281
RangeLimit: 50
RangeLimit: 7c204
HorizontalRateOfTurn: 3
Blockable: false
Shadow: yes
@@ -147,7 +147,7 @@ DeviatorMissile:
Report: MISSLE1.WAV
Projectile: Missile
Speed: 281
RangeLimit: 40
RangeLimit: 6c0
HorizontalRateOfTurn: 3
Blockable: false
Shadow: yes