Fix FrozenUnderFog.
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53
OpenRA.Mods.RA/Effects/FrozenActorProxy.cs
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53
OpenRA.Mods.RA/Effects/FrozenActorProxy.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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public class FrozenActorProxy : IEffect
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{
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readonly Actor self;
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readonly IEnumerable<CPos> footprint;
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IRenderable[] renderables;
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public FrozenActorProxy(Actor self, IEnumerable<CPos> footprint)
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{
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this.self = self;
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this.footprint = footprint;
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}
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public void Tick(World world) { }
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public void SetRenderables(IEnumerable<IRenderable> r)
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{
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renderables = r.Select(rr => rr).ToArray();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (renderables == null)
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return SpriteRenderable.None;
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if (footprint.Any(c => !wr.world.FogObscures(c)))
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{
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if (self.Destroyed)
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self.World.AddFrameEndTask(w => w.Remove(this));
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return SpriteRenderable.None;
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}
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return renderables;
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}
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}
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}
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