Move Air activities and traits to Activities\Air and Traits\Air, respectively
This commit is contained in:
63
OpenRA.Mods.RA/Activities/Air/FallToEarth.cs
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63
OpenRA.Mods.RA/Activities/Air/FallToEarth.cs
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@@ -0,0 +1,63 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class FallToEarth : Activity
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{
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int acceleration = 0;
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int spin = 0;
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FallsToEarthInfo info;
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public FallToEarth(Actor self, FallsToEarthInfo info)
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{
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this.info = info;
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if (info.Spins)
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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if (self.CenterPosition.Z <= 0)
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{
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if (info.Explosion != null)
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{
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var weapon = self.World.Map.Rules.Weapons[info.Explosion.ToLowerInvariant()];
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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self.Destroy();
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return null;
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}
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if (info.Spins)
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{
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spin += acceleration;
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aircraft.Facing = (aircraft.Facing + spin) % 256;
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}
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var move = info.Moves ? aircraft.FlyStep(aircraft.Facing) : WVec.Zero;
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move -= new WVec(WRange.Zero, WRange.Zero, info.Velocity);
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aircraft.SetPosition(self, aircraft.CenterPosition + move);
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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86
OpenRA.Mods.RA/Activities/Air/Fly.cs
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86
OpenRA.Mods.RA/Activities/Air/Fly.cs
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@@ -0,0 +1,86 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class Fly : Activity
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{
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readonly Plane plane;
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readonly Target target;
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readonly WRange maxRange;
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readonly WRange minRange;
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public Fly(Actor self, Target t)
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{
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plane = self.Trait<Plane>();
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target = t;
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}
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public Fly(Actor self, Target t, WRange minRange, WRange maxRange)
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: this(self, t)
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{
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this.maxRange = maxRange;
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this.minRange = minRange;
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}
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public static void FlyToward(Actor self, Plane plane, int desiredFacing, WRange desiredAltitude)
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{
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var move = plane.FlyStep(plane.Facing);
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var altitude = plane.CenterPosition.Z;
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plane.Facing = Util.TickFacing(plane.Facing, desiredFacing, plane.ROT);
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if (altitude != desiredAltitude.Range)
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{
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var delta = move.HorizontalLength * plane.Info.MaximumPitch.Tan() / 1024;
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var dz = (desiredAltitude.Range - altitude).Clamp(-delta, delta);
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move += new WVec(0, 0, dz);
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}
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plane.SetPosition(self, plane.CenterPosition + move);
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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// Inside the target annulus, so we're done
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var insideMaxRange = maxRange.Range > 0 && target.IsInRange(plane.CenterPosition, maxRange);
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var insideMinRange = minRange.Range > 0 && target.IsInRange(plane.CenterPosition, minRange);
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if (insideMaxRange && !insideMinRange)
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return NextActivity;
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// Close enough (ported from old code which checked length against sqrt(50) px)
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var d = target.CenterPosition - self.CenterPosition;
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if (d.HorizontalLengthSquared < 91022)
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return NextActivity;
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var desiredFacing = Util.GetFacing(d, plane.Facing);
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// Don't turn until we've reached the cruise altitude
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if (plane.CenterPosition.Z < plane.Info.CruiseAltitude.Range)
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desiredFacing = plane.Facing;
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FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return target;
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}
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}
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}
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58
OpenRA.Mods.RA/Activities/Air/FlyAttack.cs
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58
OpenRA.Mods.RA/Activities/Air/FlyAttack.cs
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@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class FlyAttack : Activity
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{
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readonly Target target;
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Activity inner;
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public FlyAttack(Target target) { this.target = target; }
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public override Activity Tick(Actor self)
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{
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if (!target.IsValidFor(self))
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return NextActivity;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return NextActivity;
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var attack = self.TraitOrDefault<AttackPlane>();
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if (attack != null)
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attack.DoAttack(self, target);
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if (inner == null)
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{
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if (IsCanceled)
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return NextActivity;
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(50));
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}
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inner = Util.RunActivity(self, inner);
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return this;
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}
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public override void Cancel(Actor self)
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{
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if (!IsCanceled && inner != null)
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inner.Cancel(self);
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// NextActivity must always be set to null:
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base.Cancel(self);
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}
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}
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}
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32
OpenRA.Mods.RA/Activities/Air/FlyCircle.cs
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32
OpenRA.Mods.RA/Activities/Air/FlyCircle.cs
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@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class FlyCircle : Activity
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{
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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var plane = self.Trait<Plane>();
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// We can't possibly turn this fast
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var desiredFacing = plane.Facing + 64;
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Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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return this;
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}
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}
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}
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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51
OpenRA.Mods.RA/Activities/Air/FlyTimed.cs
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51
OpenRA.Mods.RA/Activities/Air/FlyTimed.cs
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
|
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*/
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#endregion
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class FlyTimed : Activity
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{
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int remainingTicks;
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public FlyTimed(int ticks) { remainingTicks = ticks; }
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || remainingTicks-- == 0)
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return NextActivity;
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var plane = self.Trait<Plane>();
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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return this;
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}
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}
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public class FlyOffMap : Activity
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{
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !self.World.Map.Contains(self.Location))
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return NextActivity;
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var plane = self.Trait<Plane>();
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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return this;
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}
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public override void Cancel(Actor self)
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{
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base.Cancel(self);
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}
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}
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}
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51
OpenRA.Mods.RA/Activities/Air/HeliAttack.cs
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51
OpenRA.Mods.RA/Activities/Air/HeliAttack.cs
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
|
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/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
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#endregion
|
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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|
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namespace OpenRA.Mods.RA.Activities
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{
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public class HeliAttack : Activity
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{
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Target target;
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public HeliAttack(Target target) { this.target = target; }
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public override Activity Tick(Actor self)
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{
|
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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var reloads = self.TraitOrDefault<Reloads>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo() && reloads == null)
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return Util.SequenceActivities(new HeliReturn(), NextActivity);
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var helicopter = self.Trait<Helicopter>();
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var attack = self.Trait<AttackHeli>();
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var dist = target.CenterPosition - self.CenterPosition;
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// Can rotate facing while ascending
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var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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return this;
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// Fly towards the target
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if (!target.IsInRange(self.CenterPosition, attack.GetMaximumRange()))
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helicopter.SetPosition(self, helicopter.CenterPosition + helicopter.FlyStep(desiredFacing));
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attack.DoAttack(self, target);
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|
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return this;
|
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}
|
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}
|
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}
|
||||
94
OpenRA.Mods.RA/Activities/Air/HeliFly.cs
Normal file
94
OpenRA.Mods.RA/Activities/Air/HeliFly.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Mods.RA.Traits;
|
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using OpenRA.Traits;
|
||||
|
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namespace OpenRA.Mods.RA.Activities
|
||||
{
|
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class HeliFly : Activity
|
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{
|
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readonly Helicopter helicopter;
|
||||
readonly Target target;
|
||||
readonly WRange maxRange;
|
||||
readonly WRange minRange;
|
||||
|
||||
public HeliFly(Actor self, Target t)
|
||||
{
|
||||
helicopter = self.Trait<Helicopter>();
|
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target = t;
|
||||
}
|
||||
|
||||
public HeliFly(Actor self, Target t, WRange minRange, WRange maxRange)
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: this(self, t)
|
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{
|
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this.maxRange = maxRange;
|
||||
this.minRange = minRange;
|
||||
}
|
||||
|
||||
public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude)
|
||||
{
|
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var altitude = helicopter.CenterPosition.Z;
|
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if (altitude == targetAltitude.Range)
|
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return false;
|
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|
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var delta = helicopter.Info.AltitudeVelocity.Range;
|
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var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta);
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helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
|
||||
|
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return true;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || !target.IsValidFor(self))
|
||||
return NextActivity;
|
||||
|
||||
if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
|
||||
return this;
|
||||
|
||||
var pos = target.CenterPosition;
|
||||
|
||||
// Rotate towards the target
|
||||
var dist = pos - self.CenterPosition;
|
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var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
|
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
|
||||
var move = helicopter.FlyStep(desiredFacing);
|
||||
|
||||
// Inside the minimum range, so reverse
|
||||
if (minRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
|
||||
{
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition - move);
|
||||
return this;
|
||||
}
|
||||
|
||||
// Inside the maximum range, so we're done
|
||||
if (maxRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
|
||||
return NextActivity;
|
||||
|
||||
// The next move would overshoot, so just set the final position
|
||||
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
|
||||
{
|
||||
helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
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||||
return NextActivity;
|
||||
}
|
||||
|
||||
helicopter.SetPosition(self, helicopter.CenterPosition + move);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public override IEnumerable<Target> GetTargets(Actor self)
|
||||
{
|
||||
yield return target;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
OpenRA.Mods.RA/Activities/Air/HeliLand.cs
Normal file
41
OpenRA.Mods.RA/Activities/Air/HeliLand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
class HeliLand : Activity
|
||||
{
|
||||
bool requireSpace;
|
||||
|
||||
public HeliLand(bool requireSpace)
|
||||
{
|
||||
this.requireSpace = requireSpace;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var helicopter = self.Trait<Helicopter>();
|
||||
|
||||
if (requireSpace && !helicopter.CanLand(self.Location))
|
||||
return this;
|
||||
|
||||
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
|
||||
return this;
|
||||
|
||||
return NextActivity;
|
||||
}
|
||||
}
|
||||
}
|
||||
66
OpenRA.Mods.RA/Activities/Air/HeliReturn.cs
Normal file
66
OpenRA.Mods.RA/Activities/Air/HeliReturn.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class HeliReturn : Activity
|
||||
{
|
||||
static Actor ChooseHelipad(Actor self)
|
||||
{
|
||||
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
|
||||
return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
|
||||
a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a));
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var dest = ChooseHelipad(self);
|
||||
var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
|
||||
|
||||
if (dest == null)
|
||||
{
|
||||
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
|
||||
var nearestHpad = self.World.ActorsWithTrait<Reservable>()
|
||||
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
|
||||
.Select(a => a.Actor)
|
||||
.ClosestTo(self);
|
||||
|
||||
if (nearestHpad == null)
|
||||
return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(true), NextActivity);
|
||||
else
|
||||
return Util.SequenceActivities(new HeliFly(self, Target.FromActor(nearestHpad)));
|
||||
}
|
||||
|
||||
var res = dest.TraitOrDefault<Reservable>();
|
||||
var heli = self.Trait<Helicopter>();
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
heli.UnReserve();
|
||||
heli.Reservation = res.Reserve(dest, self, heli);
|
||||
}
|
||||
var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
|
||||
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
|
||||
|
||||
return Util.SequenceActivities(
|
||||
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
|
||||
new Turn(self, initialFacing),
|
||||
new HeliLand(false),
|
||||
new ResupplyAircraft());
|
||||
}
|
||||
}
|
||||
}
|
||||
47
OpenRA.Mods.RA/Activities/Air/Land.cs
Normal file
47
OpenRA.Mods.RA/Activities/Air/Land.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class Land : Activity
|
||||
{
|
||||
Target target;
|
||||
|
||||
public Land(Target t) { target = t; }
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (!target.IsValidFor(self))
|
||||
Cancel(self);
|
||||
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
var plane = self.Trait<Plane>();
|
||||
var d = target.CenterPosition - self.CenterPosition;
|
||||
|
||||
// The next move would overshoot, so just set the final position
|
||||
var move = plane.FlyStep(plane.Facing);
|
||||
if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
|
||||
{
|
||||
plane.SetPosition(self, target.CenterPosition);
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
var desiredFacing = Util.GetFacing(d, plane.Facing);
|
||||
Fly.FlyToward(self, plane, desiredFacing, WRange.Zero);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
OpenRA.Mods.RA/Activities/Air/ResupplyAircraft.cs
Normal file
34
OpenRA.Mods.RA/Activities/Air/ResupplyAircraft.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class ResupplyAircraft : Activity
|
||||
{
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var aircraft = self.Trait<Aircraft>();
|
||||
var host = aircraft.GetActorBelow();
|
||||
|
||||
if (host == null)
|
||||
return NextActivity;
|
||||
|
||||
return Util.SequenceActivities(
|
||||
aircraft.GetResupplyActivities(host).Append(NextActivity).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
126
OpenRA.Mods.RA/Activities/Air/ReturnToBase.cs
Normal file
126
OpenRA.Mods.RA/Activities/Air/ReturnToBase.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class ReturnToBase : Activity
|
||||
{
|
||||
bool isCalculated;
|
||||
Actor dest;
|
||||
WPos w1, w2, w3;
|
||||
|
||||
public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
|
||||
{
|
||||
var rearmBuildings = self.Info.Traits.Get<PlaneInfo>().RearmBuildings;
|
||||
return self.World.ActorsWithTrait<Reservable>()
|
||||
.Where(a => a.Actor.Owner == self.Owner)
|
||||
.Where(a => rearmBuildings.Contains(a.Actor.Info.Name)
|
||||
&& (!unreservedOnly || !Reservable.IsReserved(a.Actor)))
|
||||
.Select(a => a.Actor)
|
||||
.ClosestTo(self);
|
||||
}
|
||||
|
||||
void Calculate(Actor self)
|
||||
{
|
||||
if (dest == null || Reservable.IsReserved(dest))
|
||||
dest = ChooseAirfield(self, true);
|
||||
|
||||
if (dest == null)
|
||||
return;
|
||||
|
||||
var plane = self.Trait<Plane>();
|
||||
var planeInfo = self.Info.Traits.Get<PlaneInfo>();
|
||||
var res = dest.TraitOrDefault<Reservable>();
|
||||
if (res != null)
|
||||
{
|
||||
plane.UnReserve();
|
||||
plane.Reservation = res.Reserve(dest, self, plane);
|
||||
}
|
||||
|
||||
var landPos = dest.CenterPosition;
|
||||
var altitude = planeInfo.CruiseAltitude.Range;
|
||||
|
||||
// Distance required for descent.
|
||||
var landDistance = altitude * 1024 / plane.Info.MaximumPitch.Tan();
|
||||
|
||||
// Land towards the east
|
||||
var approachStart = landPos + new WVec(-landDistance, 0, altitude);
|
||||
|
||||
// Add 10% to the turning radius to ensure we have enough room
|
||||
var speed = plane.MovementSpeed * 32 / 35;
|
||||
var turnRadius = (int)(141 * speed / planeInfo.ROT / (float)Math.PI);
|
||||
|
||||
// Find the center of the turning circles for clockwise and counterclockwise turns
|
||||
var angle = WAngle.FromFacing(plane.Facing);
|
||||
var fwd = -new WVec(angle.Sin(), angle.Cos(), 0);
|
||||
|
||||
// Work out whether we should turn clockwise or counter-clockwise for approach
|
||||
var side = new WVec(-fwd.Y, fwd.X, fwd.Z);
|
||||
var approachDelta = self.CenterPosition - approachStart;
|
||||
var sideTowardBase = new[] { side, -side }
|
||||
.MinBy(a => WVec.Dot(a, approachDelta));
|
||||
|
||||
// Calculate the tangent line that joins the turning circles at the current and approach positions
|
||||
var cp = self.CenterPosition + turnRadius * sideTowardBase / 1024;
|
||||
var posCenter = new WPos(cp.X, cp.Y, altitude);
|
||||
var approachCenter = approachStart + new WVec(0, turnRadius * Math.Sign(self.CenterPosition.Y - approachStart.Y), 0);
|
||||
var tangentDirection = approachCenter - posCenter;
|
||||
var tangentOffset = new WVec(-tangentDirection.Y, tangentDirection.X, 0) * turnRadius / tangentDirection.Length;
|
||||
|
||||
// TODO: correctly handle CCW <-> CW turns
|
||||
if (tangentOffset.X > 0)
|
||||
tangentOffset = -tangentOffset;
|
||||
|
||||
w1 = posCenter + tangentOffset;
|
||||
w2 = approachCenter + tangentOffset;
|
||||
w3 = approachStart;
|
||||
plane.RTBPathHash = w1 + (WVec)w2 + (WVec)w3;
|
||||
|
||||
isCalculated = true;
|
||||
}
|
||||
|
||||
public ReturnToBase(Actor self, Actor dest)
|
||||
{
|
||||
this.dest = dest;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled || self.IsDead())
|
||||
return NextActivity;
|
||||
|
||||
if (!isCalculated)
|
||||
Calculate(self);
|
||||
|
||||
if (dest == null)
|
||||
{
|
||||
var nearestAfld = ChooseAirfield(self, false);
|
||||
|
||||
self.CancelActivity();
|
||||
if (nearestAfld != null)
|
||||
return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle());
|
||||
else
|
||||
return new FlyCircle();
|
||||
}
|
||||
|
||||
return Util.SequenceActivities(
|
||||
new Fly(self, Target.FromPos(w1)),
|
||||
new Fly(self, Target.FromPos(w2)),
|
||||
new Fly(self, Target.FromPos(w3)),
|
||||
new Land(Target.FromActor(dest)),
|
||||
NextActivity);
|
||||
}
|
||||
}
|
||||
}
|
||||
42
OpenRA.Mods.RA/Activities/Air/TakeOff.cs
Normal file
42
OpenRA.Mods.RA/Activities/Air/TakeOff.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class TakeOff : Activity
|
||||
{
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
var aircraft = self.Trait<Aircraft>();
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
var reservation = aircraft.Reservation;
|
||||
if (reservation != null)
|
||||
{
|
||||
reservation.Dispose();
|
||||
reservation = null;
|
||||
}
|
||||
|
||||
var host = aircraft.GetActorBelow();
|
||||
var hasHost = host != null;
|
||||
var rp = hasHost ? host.TraitOrDefault<RallyPoint>() : null;
|
||||
|
||||
var destination = rp != null ? rp.Location :
|
||||
(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
|
||||
|
||||
return new AttackMove.AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user