Move Air activities and traits to Activities\Air and Traits\Air, respectively
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63
OpenRA.Mods.RA/Activities/Air/FallToEarth.cs
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63
OpenRA.Mods.RA/Activities/Air/FallToEarth.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class FallToEarth : Activity
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{
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int acceleration = 0;
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int spin = 0;
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FallsToEarthInfo info;
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public FallToEarth(Actor self, FallsToEarthInfo info)
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{
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this.info = info;
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if (info.Spins)
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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if (self.CenterPosition.Z <= 0)
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{
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if (info.Explosion != null)
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{
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var weapon = self.World.Map.Rules.Weapons[info.Explosion.ToLowerInvariant()];
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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self.Destroy();
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return null;
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}
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if (info.Spins)
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{
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spin += acceleration;
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aircraft.Facing = (aircraft.Facing + spin) % 256;
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}
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var move = info.Moves ? aircraft.FlyStep(aircraft.Facing) : WVec.Zero;
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move -= new WVec(WRange.Zero, WRange.Zero, info.Velocity);
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aircraft.SetPosition(self, aircraft.CenterPosition + move);
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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