Move Air activities and traits to Activities\Air and Traits\Air, respectively
This commit is contained in:
176
OpenRA.Mods.RA/Traits/Air/Helicopter.cs
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176
OpenRA.Mods.RA/Traits/Air/Helicopter.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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class HelicopterInfo : AircraftInfo, IMoveInfo
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{
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[Desc("Allow the helicopter land after it has no more commands.")]
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public readonly bool LandWhenIdle = true;
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[Desc("Allow the helicopter turn before landing.")]
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public readonly bool TurnToLand = false;
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public readonly WRange LandAltitude = WRange.Zero;
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[Desc("How fast the helicopter ascends or descends.")]
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public readonly WRange AltitudeVelocity = new WRange(43);
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public override object Create(ActorInitializer init) { return new Helicopter(init, this); }
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}
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class Helicopter : Aircraft, ITick, IResolveOrder, IMove
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{
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public HelicopterInfo Info;
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Actor self;
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bool firstTick = true;
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public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } }
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public Helicopter(ActorInitializer init, HelicopterInfo info)
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: base(init, info)
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{
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self = init.self;
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Info = info;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (Reservation != null)
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{
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Reservation.Dispose();
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Reservation = null;
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}
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if (order.OrderString == "Move")
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{
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var cell = self.World.Map.Clamp(order.TargetLocation);
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var explored = self.Owner.Shroud.IsExplored(cell);
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if (!explored && !Info.MoveIntoShroud)
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return;
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var target = Target.FromCell(self.World, cell);
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self.SetTargetLine(target, Color.Green);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(self, target));
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if (Info.LandWhenIdle)
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{
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if (Info.TurnToLand)
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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self.QueueActivity(new HeliLand(true));
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}
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}
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if (order.OrderString == "Enter")
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{
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if (Reservable.IsReserved(order.TargetActor))
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{
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self.CancelActivity();
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self.QueueActivity(new HeliReturn());
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}
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else
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{
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var res = order.TargetActor.TraitOrDefault<Reservable>();
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if (res != null)
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Reservation = res.Reserve(order.TargetActor, self, this);
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var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
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self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset)));
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(new ResupplyAircraft());
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self.QueueActivity(new TakeOff());
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}
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}
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if (order.OrderString == "ReturnToBase")
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{
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self.CancelActivity();
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self.QueueActivity(new HeliReturn());
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}
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if (order.OrderString == "Stop")
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{
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self.CancelActivity();
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if (Info.LandWhenIdle)
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{
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if (Info.TurnToLand)
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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self.QueueActivity(new HeliLand(true));
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}
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}
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}
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public void Tick(Actor self)
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{
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if (firstTick)
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{
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firstTick = false;
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if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
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ReserveSpawnBuilding();
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var host = GetActorBelow();
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if (host == null)
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return;
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self.QueueActivity(new TakeOff());
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}
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Repulse();
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}
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public Activity MoveTo(CPos cell, int nearEnough) { return new HeliFly(self, Target.FromCell(self.World, cell)); }
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public Activity MoveTo(CPos cell, Actor ignoredActor) { return new HeliFly(self, Target.FromCell(self.World, cell)); }
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public Activity MoveWithinRange(Target target, WRange range) { return new HeliFly(self, target, WRange.Zero, range); }
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public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new HeliFly(self, target, minRange, maxRange); }
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public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
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public CPos NearestMoveableCell(CPos cell) { return cell; }
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
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}
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public Activity MoveIntoTarget(Actor self, Target target) { return new HeliLand(false); }
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public Activity MoveToTarget(Actor self, Target target)
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{
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return Util.SequenceActivities(new HeliFly(self, target), new Turn(self, Info.InitialFacing));
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}
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public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
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{
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// TODO: Ignore repulsion when moving
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return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new HeliFly(self, Target.FromPos(toPos)));
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}
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public override IEnumerable<Activity> GetResupplyActivities(Actor a)
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{
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foreach (var b in base.GetResupplyActivities(a))
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yield return b;
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}
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}
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}
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