Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
This commit is contained in:
@@ -14,10 +14,12 @@ using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using System;
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using System;
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using OpenRA.Mods.RA;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Cnc
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{
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{
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class Gdi01ScriptInfo : TraitInfo<Gdi01Script> { }
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class Gdi01ScriptInfo : TraitInfo<Gdi01Script> { }
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@@ -27,29 +29,6 @@ namespace OpenRA.Mods.RA
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Dictionary<string, Player> Players;
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Dictionary<string, Player> Players;
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Map Map;
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Map Map;
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public static void PlayFullscreenFMVThen(World w, string movie, Action then)
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{
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var playerRoot = Widget.OpenWindow("FMVPLAYER");
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var player = playerRoot.GetWidget<VqaPlayerWidget>("PLAYER");
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w.DisableTick = true;
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player.Load(movie);
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// Stop music while fmv plays
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var music = Sound.MusicPlaying;
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if (music)
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Sound.PauseMusic();
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player.PlayThen(() =>
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{
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if (music)
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Sound.PlayMusic();
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Widget.CloseWindow();
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w.DisableTick = false;
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then();
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});
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w)
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{
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{
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Map = w.Map;
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Map = w.Map;
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@@ -57,7 +36,8 @@ namespace OpenRA.Mods.RA
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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PlayFullscreenFMVThen(w, "gdi1.vqa", () => PlayFullscreenFMVThen(w, "landing.vqa", () =>
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Scripting.Media.PlayFMVFullscreen(w, "gdi1.vqa",
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() => Scripting.Media.PlayFMVFullscreen(w, "landing.vqa", () =>
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{
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{
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Sound.PlayMusic(Rules.Music["aoi"].Filename);
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Sound.PlayMusic(Rules.Music["aoi"].Filename);
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started = true;
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started = true;
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@@ -72,7 +52,7 @@ namespace OpenRA.Mods.RA
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w.WorldActor.CancelActivity();
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w.WorldActor.CancelActivity();
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w.WorldActor.QueueActivity(new Wait(125));
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w.WorldActor.QueueActivity(new Wait(125));
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w.WorldActor.QueueActivity(new CallFunc(() => PlayFullscreenFMVThen(w, "consyard.vqa", () =>
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w.WorldActor.QueueActivity(new CallFunc(() => Scripting.Media.PlayFMVFullscreen(w, "consyard.vqa", () =>
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{
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{
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Sound.StopMusic();
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Sound.StopMusic();
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Game.Disconnect();
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Game.Disconnect();
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@@ -87,7 +67,7 @@ namespace OpenRA.Mods.RA
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w.WorldActor.CancelActivity();
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w.WorldActor.CancelActivity();
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w.WorldActor.QueueActivity(new Wait(125));
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w.WorldActor.QueueActivity(new Wait(125));
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w.WorldActor.QueueActivity(new CallFunc(() => PlayFullscreenFMVThen(w, "gameover.vqa", () =>
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w.WorldActor.QueueActivity(new CallFunc(() => Scripting.Media.PlayFMVFullscreen(w, "gameover.vqa", () =>
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{
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{
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Sound.StopMusic();
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Sound.StopMusic();
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Game.Disconnect();
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Game.Disconnect();
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -262,6 +262,7 @@
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<Compile Include="Activities\IdleAnimation.cs" />
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<Compile Include="Activities\IdleAnimation.cs" />
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<Compile Include="IdleAnimation.cs" />
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<Compile Include="IdleAnimation.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Scripting\Media.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -288,4 +289,7 @@
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copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
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copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
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cd "$(SolutionDir)"</PostBuildEvent>
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Scripting\" />
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</ItemGroup>
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</Project>
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</Project>
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54
OpenRA.Mods.RA/Scripting/Media.cs
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54
OpenRA.Mods.RA/Scripting/Media.cs
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@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Traits.Activities;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using System;
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namespace OpenRA.Scripting
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{
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public class Media
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{
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public static void PlayFMVFullscreen(World w, string movie, Action onComplete)
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{
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var playerRoot = Widget.OpenWindow("FMVPLAYER");
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var player = playerRoot.GetWidget<VqaPlayerWidget>("PLAYER");
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w.DisableTick = true;
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Console.WriteLine("PlayFMV {0}",movie);
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player.Load(movie);
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// Mute world sounds
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var oldModifier = Sound.SoundVolumeModifier;
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//Sound.SoundVolumeModifier = 0f;
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// Stop music while fmv plays
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var music = Sound.MusicPlaying;
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if (music)
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Sound.PauseMusic();
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player.PlayThen(() =>
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{
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if (music)
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Sound.PlayMusic();
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Widget.CloseWindow();
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Sound.SoundVolumeModifier = oldModifier;
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w.DisableTick = false;
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onComplete();
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});
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}
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}
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}
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