finished building *Infos
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@@ -1,11 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.GameRules;
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using System.Collections.Generic;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class ATMineInfo : ITraitInfo
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{
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public object Create(Actor self) { return new ATMine(self); }
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}
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class ATMine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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