finished building *Infos
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@@ -2,17 +2,12 @@
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namespace OpenRa.Game.Traits
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{
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class EngineerCaptureInfo : ITraitInfo
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{
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public object Create(Actor self) { return new EngineerCapture(self); }
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}
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class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { }
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class EngineerCapture : IIssueOrder, IResolveOrder
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{
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public const int EngineerDamage = 300; // todo: push into rules, as a weapon
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public EngineerCapture(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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