Merge pull request #10015 from atlimit8/MapEditorTooltips
Add map editor only tooltips
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@@ -12,12 +12,23 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Shown in the build palette widget.")]
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public class TooltipInfo : ITraitInfo, ITooltipInfo
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public abstract class TooltipInfoBase : ITraitInfo
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{
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[Translate] public readonly string Description = "";
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[Translate] public readonly string Name = "";
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public abstract object Create(ActorInitializer init);
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}
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[Desc("Shown in map editor.")]
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public class EditorOnlyTooltipInfo : TooltipInfoBase
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{
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public override object Create(ActorInitializer init) { return this; }
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}
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[Desc("Shown in the build palette widget.")]
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public class TooltipInfo : TooltipInfoBase, ITooltipInfo
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{
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[Desc("An optional generic name (i.e. \"Soldier\" or \"Structure\")" +
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"to be shown to chosen players.")]
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[Translate] public readonly string GenericName = null;
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@@ -34,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sequence of the actor that contains the cameo.")]
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public readonly string Icon = "icon";
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public virtual object Create(ActorInitializer init) { return new Tooltip(init.Self, this); }
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public override object Create(ActorInitializer init) { return new Tooltip(init.Self, this); }
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public string TooltipForPlayerStance(Stance stance)
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{
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits
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Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
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}
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var tooltip = Info.TraitInfoOrDefault<TooltipInfo>();
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var tooltip = Info.TraitInfoOrDefault<EditorOnlyTooltipInfo>() as TooltipInfoBase ?? Info.TraitInfoOrDefault<TooltipInfo>();
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Tooltip = (tooltip == null ? " < " + Info.Name + " >" : tooltip.Name) + "\n" + owner.Name + " (" + owner.Faction + ")"
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+ "\nID: " + ID + "\nType: " + Info.Name;
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