Tidy campaign stuff

This commit is contained in:
Scott_NZ
2013-01-21 20:05:08 +13:00
parent 32830da3c2
commit 12e1a531fe
8 changed files with 186 additions and 255 deletions

View File

@@ -104,18 +104,14 @@ namespace OpenRA.Mods.RA.Missions
public void Tick(Actor self)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
if (allies1.WinState != WinState.Undefined) return;
if (world.FrameNumber == 1)
{
InsertSpies();
}
if (world.FrameNumber == 25 * 25)
{
SendHind(hind1EntryPoint, hind1Points, hind1ExitPoint);
}
if (frameInfiltrated != -1)
{
if (world.FrameNumber == frameInfiltrated + 100)
@@ -131,10 +127,10 @@ namespace OpenRA.Mods.RA.Missions
destroyBaseTimerWidget = new CountdownTimerWidget(destroyBaseTimer, "Secure lab in: {0}");
Ui.Root.AddChild(destroyBaseTimerWidget);
}
if (world.FrameNumber >= frameInfiltrated + 200)
{
destroyBaseTimer.Tick();
}
if (world.FrameNumber == frameInfiltrated + 1500 * 12 && !bridgeTank.IsDead() && bridgeTank.IsInWorld && !bridge.IsDead())
{
bridgeTank.QueueActivity(new Attack(Target.FromPos(bridge.CenterLocation), 4));
@@ -149,12 +145,14 @@ namespace OpenRA.Mods.RA.Missions
attackingBridge = false;
}
}
foreach (var patrol in patrols)
{
patrol.DoPatrol();
}
ManageSovietOre();
BaseGuardTick();
if (allies1Spy.IsDead() || (allies2Spy != null && allies2Spy.IsDead()))
{
objectives[InfiltrateID].Status = ObjectiveStatus.Failed;
@@ -162,9 +160,8 @@ namespace OpenRA.Mods.RA.Missions
MissionFailed("{0} spy was killed.".F(allies1 != allies2 ? "A" : "The"));
}
else if (lab.Destroyed)
{
MissionFailed("The Soviet research laboratory was destroyed.");
}
else if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && !a.IsDead()
&& (a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>()))
{
@@ -198,10 +195,7 @@ namespace OpenRA.Mods.RA.Missions
void OnDestroyBaseTimerExpired(CountdownTimer t)
{
if (SovietBaseDestroyed() && objectives[InfiltrateID].Status == ObjectiveStatus.Completed)
{
return;
}
if (SovietBaseDestroyed() && objectives[InfiltrateID].Status == ObjectiveStatus.Completed) return;
objectives[DestroyID].Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("The Soviet research laboratory was not secured in time.");
@@ -211,34 +205,27 @@ namespace OpenRA.Mods.RA.Missions
{
var res = soviets.PlayerActor.Trait<PlayerResources>();
if (res.Ore > res.OreCapacity * 0.8)
{
res.TakeOre(res.OreCapacity / 10);
}
}
void BaseGuardTick()
{
if (baseGuardTicks <= 0 || baseGuard.IsDead() || !baseGuard.IsInWorld)
{
return;
}
if (baseGuardTicks <= 0 || baseGuard.IsDead() || !baseGuard.IsInWorld) return;
if (hijackTruck.Location == baseGuardTruckPos.Location)
{
if (--baseGuardTicks <= 0)
{
baseGuard.QueueActivity(new Move.Move(baseGuardMovePos.Location));
}
}
else
{
baseGuardTicks = 100;
}
}
void OnLabInfiltrated(Actor spy)
{
if (spy == allies1Spy) allies1SpyInfiltratedLab = true;
else if (spy == allies2Spy) allies2SpyInfiltratedLab = true;
if (allies1SpyInfiltratedLab && (allies2SpyInfiltratedLab || allies2Spy == null))
{
objectives[InfiltrateID].Status = ObjectiveStatus.Completed;
@@ -260,6 +247,7 @@ namespace OpenRA.Mods.RA.Missions
{
lst.Trait<Cargo>().Load(lst, world.CreateActor(false, "mcv", new TypeDictionary { new OwnerInit(allies2) }));
}
lst.QueueActivity(new Move.Move(reinforcementsUnloadPoint.Location));
lst.QueueActivity(new Wait(10));
lst.QueueActivity(new CallFunc(() =>
@@ -294,10 +282,8 @@ namespace OpenRA.Mods.RA.Missions
public void DoPatrol()
{
if (actors.Any(a => a.IsDead() || !a.IsIdle || !a.IsInWorld))
{
return;
}
if (actors.Any(a => a.IsDead() || !a.IsIdle || !a.IsInWorld)) return;
pointIndex = (pointIndex + 1) % points.Length;
foreach (var actor in actors.Where(a => !a.IsDead() && a.IsInWorld))
{
@@ -316,10 +302,10 @@ namespace OpenRA.Mods.RA.Missions
new FacingInit(Util.GetFacing(points.First().ToCPos() - start, 0)),
new AltitudeInit(Rules.Info["hind.autotarget"].Traits.Get<HelicopterInfo>().CruiseAltitude),
});
foreach (var point in points.Concat(new[] { Util.CenterOfCell(exit) }))
{
hind.QueueActivity(new AttackMove.AttackMoveActivity(hind, new HeliFly(point)));
}
hind.QueueActivity(new RemoveSelf());
}
@@ -330,6 +316,7 @@ namespace OpenRA.Mods.RA.Missions
new OwnerInit(allies1),
new LocationInit(lstEntryPoint.Location)
});
allies1Spy = world.CreateActor(false, "spy.strong", new TypeDictionary { new OwnerInit(allies1) });
lst.Trait<Cargo>().Load(lst, allies1Spy);
if (allies1 != allies2)
@@ -337,6 +324,7 @@ namespace OpenRA.Mods.RA.Missions
allies2Spy = world.CreateActor(false, "spy.strong", new TypeDictionary { new OwnerInit(allies2) });
lst.Trait<Cargo>().Load(lst, allies2Spy);
}
lst.QueueActivity(new Move.Move(lstUnloadPoint.Location));
lst.QueueActivity(new Wait(10));
lst.QueueActivity(new UnloadCargo(true));
@@ -348,9 +336,7 @@ namespace OpenRA.Mods.RA.Missions
void SetupSubStances()
{
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.HasTrait<TargetableSubmarine>()))
{
actor.Trait<AutoTarget>().stance = UnitStance.Defend;
}
}
public void WorldLoaded(World w)
@@ -366,6 +352,7 @@ namespace OpenRA.Mods.RA.Missions
{
allies2 = allies1;
}
soviets = w.Players.Single(p => p.InternalName == "Soviets");
neutral = w.Players.Single(p => p.InternalName == "Neutral");
objectives[InfiltrateID].Text = Infiltrate.F(allies1 != allies2 ? "spies" : "spy");
@@ -423,6 +410,7 @@ namespace OpenRA.Mods.RA.Missions
hind1ExitPoint = actors["Hind1ExitPoint"].Location;
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
reinforcementsUnloadPoint = actors["ReinforcementsUnloadPoint"];
patrols = new[]
{
new Patrol(world, new[] { "e1", "e1", "e1", "e1", "e1" }, soviets, patrolPoints1, 0),
@@ -474,9 +462,8 @@ namespace OpenRA.Mods.RA.Missions
public void OnInfiltrate(Actor self, Actor spy)
{
if (self.Trait<Cargo>().IsEmpty(self))
{
self.ChangeOwner(spy.Owner);
}
self.Trait<Cargo>().Load(self, spy);
}
@@ -488,9 +475,7 @@ namespace OpenRA.Mods.RA.Missions
self.ChangeOwner(OldOwner);
}
else if (self.Owner == passenger.Owner)
{
self.ChangeOwner(self.Trait<Cargo>().Passengers.First().Owner);
}
}
}
@@ -534,25 +519,16 @@ namespace OpenRA.Mods.RA.Missions
class Allies04TrivialBuilding { }
class Allies04MaintainBuildingInfo : ITraitInfo
class Allies04MaintainBuildingInfo : TraitInfo<Allies04MaintainBuilding>
{
public readonly string Player = null;
public object Create(ActorInitializer init) { return new Allies04MaintainBuilding(this); }
}
class Allies04MaintainBuilding : INotifyDamageStateChanged
{
Allies04MaintainBuildingInfo info;
public Allies04MaintainBuilding(Allies04MaintainBuildingInfo info)
{
this.info = info;
}
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (self.Owner.InternalName != info.Player) return;
if (self.Owner.InternalName != self.Info.Traits.Get<Allies04MaintainBuildingInfo>().Player) return;
if (self.HasTrait<Sellable>() && e.DamageState == DamageState.Critical && e.PreviousDamageState < DamageState.Critical)
self.Trait<Sellable>().Sell(self);