fix uim-crate crash

This commit is contained in:
Bob
2010-11-07 13:05:18 +13:00
parent 47ed79b912
commit 12f9c0bce9

View File

@@ -100,7 +100,8 @@ namespace OpenRA.Mods.RA
{
var uim = self.World.WorldActor.Trait<UnitInfluence>();
uim.Remove(self, this);
if( self.IsInWorld )
uim.Remove(self, this);
Location = cell;
PxPosition = Util.CenterOfCell(cell);
@@ -109,7 +110,8 @@ namespace OpenRA.Mods.RA
if (seq != self.Trait<RenderSimple>().anim.CurrentSequence.Name)
self.Trait<RenderSimple>().anim.PlayRepeating(seq);
uim.Add(self, this);
if( self.IsInWorld )
uim.Add(self, this);
}
public IEnumerable<string> CrushClasses { get { yield return "crate"; } }