Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection

This commit is contained in:
alzeih
2010-07-26 02:25:52 +12:00
parent 5f357288ee
commit 130b4d29b4
9 changed files with 177 additions and 155 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Effects
float2 norm = new float2(-unit.Y, unit.X);
for (int i = -radius; i < radius; i++)
Game.world.WorldRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
Game.Renderer.LineRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
yield break;
}