Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Effects
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float2 norm = new float2(-unit.Y, unit.X);
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for (int i = -radius; i < radius; i++)
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Game.world.WorldRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
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Game.Renderer.LineRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
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yield break;
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}
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