Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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@@ -135,6 +135,9 @@ namespace OpenRA.Mods.RA
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public void Render(Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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if (minefield != null)
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Game.world.WorldRenderer.DrawLocus(Color.Cyan, minefield);
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}
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