Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Orders
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public void Tick( World world ) { }
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public void Render( World world )
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{
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world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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world.WorldRenderer.DrawSelectionBox(self, Color.White);
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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