Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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@@ -18,6 +18,9 @@ namespace OpenRA.Mods.RA
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{
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public void Render(Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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self.World.WorldRenderer.DrawRangeCircle(
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Color.FromArgb(128, Color.LimeGreen),
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self.CenterLocation, self.Info.Traits.Get<DetectCloakedInfo>().Range);
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