Merge RGBA sprite rendering into SpriteRenderer.
Renderer.RgbaSpriteRenderer is kept as a thin wrapper to maintain compatibility with consumer code.
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52
OpenRA.Game/Graphics/RgbaSpriteRenderer.cs
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52
OpenRA.Game/Graphics/RgbaSpriteRenderer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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public class RgbaSpriteRenderer
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{
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readonly SpriteRenderer parent;
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public RgbaSpriteRenderer(SpriteRenderer parent)
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{
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this.parent = parent;
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}
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public void DrawSprite(Sprite s, float3 location, float3 size)
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{
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if (s.Channel != TextureChannel.RGBA)
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throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
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parent.DrawSprite(s, location, 0, size);
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}
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public void DrawSprite(Sprite s, float3 location)
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{
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if (s.Channel != TextureChannel.RGBA)
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throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
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parent.DrawSprite(s, location, 0, s.Size);
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}
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public void DrawSprite(Sprite s, float3 a, float3 b, float3 c, float3 d)
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{
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if (s.Channel != TextureChannel.RGBA)
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throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
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parent.DrawSprite(s, a, b, c, d);
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}
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}
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}
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