Merge RGBA sprite rendering into SpriteRenderer.
Renderer.RgbaSpriteRenderer is kept as a thin wrapper to maintain compatibility with consumer code.
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@@ -59,6 +59,13 @@ namespace OpenRA.Graphics
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currentSheet = s.Sheet;
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}
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internal void DrawSprite(Sprite s, float3 location, float paletteTextureIndex, float3 size)
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{
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SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteTextureIndex, nv, size);
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nv += 6;
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}
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public void DrawSprite(Sprite s, float3 location, PaletteReference pal)
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{
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DrawSprite(s, location, pal.TextureIndex, s.Size);
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@@ -69,24 +76,6 @@ namespace OpenRA.Graphics
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DrawSprite(s, location, pal.TextureIndex, size);
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}
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void DrawSprite(Sprite s, float3 location, float paletteTextureIndex, float3 size)
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{
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SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteTextureIndex, nv, size);
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nv += 6;
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}
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// For RGBASpriteRenderer, which doesn't use palettes
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public void DrawSprite(Sprite s, float3 location)
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{
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DrawSprite(s, location, 0, s.Size);
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}
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public void DrawSprite(Sprite s, float3 location, float3 size)
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{
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DrawSprite(s, location, 0, size);
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}
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public void DrawSprite(Sprite s, float3 a, float3 b, float3 c, float3 d)
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{
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SetRenderStateForSprite(s);
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@@ -94,13 +83,6 @@ namespace OpenRA.Graphics
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nv += 6;
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}
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public void DrawSprite(Sprite s, Vertex[] sourceVertices, int offset)
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{
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SetRenderStateForSprite(s);
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Array.Copy(sourceVertices, offset, vertices, nv, 6);
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nv += 6;
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}
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public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
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{
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shader.SetTexture("DiffuseTexture", sheet.GetTexture());
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