Merge RGBA sprite rendering into SpriteRenderer.
Renderer.RgbaSpriteRenderer is kept as a thin wrapper to maintain compatibility with consumer code.
This commit is contained in:
@@ -169,7 +169,6 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
lastDepthPreviewEnabled = debugVis.Value.DepthBuffer;
|
||||
Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(lastDepthPreviewEnabled);
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(lastDepthPreviewEnabled);
|
||||
}
|
||||
|
||||
RefreshPalette();
|
||||
|
||||
Reference in New Issue
Block a user