Merge RGBA sprite rendering into SpriteRenderer.

Renderer.RgbaSpriteRenderer is kept as a thin
wrapper to maintain compatibility with consumer
code.
This commit is contained in:
Paul Chote
2018-05-31 22:07:40 +00:00
committed by reaperrr
parent ba38878933
commit 131496ebf8
10 changed files with 95 additions and 92 deletions

View File

@@ -169,7 +169,6 @@ namespace OpenRA.Graphics
{
lastDepthPreviewEnabled = debugVis.Value.DepthBuffer;
Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(lastDepthPreviewEnabled);
Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(lastDepthPreviewEnabled);
}
RefreshPalette();