Merge RGBA sprite rendering into SpriteRenderer.
Renderer.RgbaSpriteRenderer is kept as a thin wrapper to maintain compatibility with consumer code.
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@@ -21,12 +21,12 @@ namespace OpenRA
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public sealed class Renderer : IDisposable
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{
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
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public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
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public RgbaSpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
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public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
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public ModelRenderer WorldModelRenderer { get; private set; }
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public RgbaColorRenderer RgbaColorRenderer { get; private set; }
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public SpriteRenderer RgbaSpriteRenderer { get; private set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public RgbaSpriteRenderer RgbaSpriteRenderer { get; private set; }
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public IReadOnlyDictionary<string, SpriteFont> Fonts;
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internal IGraphicsDevice Device { get; private set; }
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@@ -57,11 +57,11 @@ namespace OpenRA
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SheetSize = graphicSettings.SheetSize;
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WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
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WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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WorldRgbaSpriteRenderer = new RgbaSpriteRenderer(WorldSpriteRenderer);
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WorldRgbaColorRenderer = new RgbaColorRenderer(WorldSpriteRenderer);
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WorldModelRenderer = new ModelRenderer(this, Device.CreateShader("model"));
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SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
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RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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RgbaSpriteRenderer = new RgbaSpriteRenderer(SpriteRenderer);
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RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
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tempBuffer = Device.CreateVertexBuffer(TempBufferSize);
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@@ -124,7 +124,6 @@ namespace OpenRA
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if (resolutionChanged)
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{
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lastResolution = Resolution;
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RgbaSpriteRenderer.SetViewportParams(lastResolution, 0f, 0f, 1f, int2.Zero);
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SpriteRenderer.SetViewportParams(lastResolution, 0f, 0f, 1f, int2.Zero);
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}
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@@ -133,7 +132,6 @@ namespace OpenRA
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{
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lastScroll = scroll;
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lastZoom = zoom;
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WorldRgbaSpriteRenderer.SetViewportParams(lastResolution, depthScale, depthOffset, zoom, scroll);
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WorldSpriteRenderer.SetViewportParams(lastResolution, depthScale, depthOffset, zoom, scroll);
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WorldModelRenderer.SetViewportParams(lastResolution, zoom, scroll);
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}
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@@ -147,10 +145,8 @@ namespace OpenRA
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Flush();
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currentPaletteTexture = palette.Texture;
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RgbaSpriteRenderer.SetPalette(currentPaletteTexture);
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SpriteRenderer.SetPalette(currentPaletteTexture);
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WorldSpriteRenderer.SetPalette(currentPaletteTexture);
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WorldRgbaSpriteRenderer.SetPalette(currentPaletteTexture);
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WorldModelRenderer.SetPalette(currentPaletteTexture);
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}
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