Remove legacy settings panel.
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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{
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widget.Visible = false;
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Ui.OpenWindow("SETTINGS_MENU", new WidgetArgs()
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Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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{ "onExit", () => widget.Visible = true },
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{ "worldRenderer", worldRenderer },
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Get<ButtonWidget>("MAINMENU_BUTTON_SETTINGS").OnClick = () =>
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{
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Menu = MenuType.None;
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Game.OpenWindow("SETTINGS_MENU", new WidgetArgs()
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Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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{ "onExit", () => Menu = MenuType.Main }
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});
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448
OpenRA.Mods.RA/Widgets/Logic/SettingsLogic.cs
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448
OpenRA.Mods.RA/Widgets/Logic/SettingsLogic.cs
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@@ -0,0 +1,448 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Ra.Widgets.Logic
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{
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public class SettingsLogic
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{
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enum PanelType { Display, Audio, Input, Advanced }
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Dictionary<PanelType, Action> leavePanelActions = new Dictionary<PanelType, Action>();
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Dictionary<PanelType, Action> resetPanelActions = new Dictionary<PanelType, Action>();
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PanelType settingsPanel = PanelType.Display;
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Widget panelContainer, tabContainer;
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WorldRenderer worldRenderer;
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SoundDevice soundDevice;
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[ObjectCreator.UseCtor]
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public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer)
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{
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this.worldRenderer = worldRenderer;
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panelContainer = widget.Get("SETTINGS_PANEL");
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tabContainer = widget.Get("TAB_CONTAINER");
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RegisterSettingsPanel(PanelType.Display, InitDisplayPanel, ResetDisplayPanel, "DISPLAY_PANEL", "DISPLAY_TAB");
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RegisterSettingsPanel(PanelType.Audio, InitAudioPanel, ResetAudioPanel, "AUDIO_PANEL", "AUDIO_TAB");
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RegisterSettingsPanel(PanelType.Input, InitInputPanel, ResetInputPanel, "INPUT_PANEL", "INPUT_TAB");
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RegisterSettingsPanel(PanelType.Advanced, InitAdvancedPanel, ResetAdvancedPanel, "ADVANCED_PANEL", "ADVANCED_TAB");
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panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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leavePanelActions[settingsPanel]();
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Game.Settings.Save();
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Ui.CloseWindow();
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onExit();
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};
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panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>
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{
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resetPanelActions[settingsPanel]();
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Game.Settings.Save();
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};
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}
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static void BindCheckboxPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var cb = parent.Get<CheckboxWidget>(id);
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cb.IsChecked = () => (bool)field.GetValue(group);
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cb.OnClick = () => field.SetValue(group, cb.IsChecked() ^ true);
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}
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static void BindSliderPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var ss = parent.Get<SliderWidget>(id);
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ss.Value = (float)field.GetValue(group);
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ss.OnChange += x => field.SetValue(group, x);
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}
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static void BindHotkeyPref(KeyValuePair<string, string> kv, KeySettings ks, Widget template, Widget parent)
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{
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var key = template.Clone() as Widget;
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key.Id = kv.Key;
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key.IsVisible = () => true;
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var field = ks.GetType().GetField(kv.Key);
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if (field == null)
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throw new InvalidOperationException("Game.Settings.Keys does not contain {1}".F(kv.Key));
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key.Get<LabelWidget>("FUNCTION").GetText = () => kv.Value + ":";
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var textBox = key.Get<HotkeyEntryWidget>("HOTKEY");
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textBox.Key = (Hotkey)field.GetValue(ks);
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textBox.OnLoseFocus = () => field.SetValue(ks, textBox.Key);
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parent.AddChild(key);
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}
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void RegisterSettingsPanel(PanelType type, Func<Widget, Action> init, Func<Widget, Action> reset, string panelID, string buttonID)
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{
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var panel = panelContainer.Get(panelID);
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var tab = tabContainer.Get<ButtonWidget>(buttonID);
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panel.IsVisible = () => settingsPanel == type;
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tab.IsHighlighted = () => settingsPanel == type;
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tab.OnClick = () => { leavePanelActions[settingsPanel](); Game.Settings.Save(); settingsPanel = type; };
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leavePanelActions.Add(type, init(panel));
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resetPanelActions.Add(type, reset(panel));
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}
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Action InitDisplayPanel(Widget panel)
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{
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var ds = Game.Settings.Graphics;
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var gs = Game.Settings.Game;
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BindCheckboxPref(panel, "PIXELDOUBLE_CHECKBOX", ds, "PixelDouble");
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BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
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BindCheckboxPref(panel, "SHOW_SHELLMAP", gs, "ShowShellmap");
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var languageDropDownButton = panel.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
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languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton);
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languageDropDownButton.GetText = () => FieldLoader.Translate(ds.Language);
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var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
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windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, ds);
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windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
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"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
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// Update zoom immediately
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var pixelDoubleCheckbox = panel.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
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var oldOnClick = pixelDoubleCheckbox.OnClick;
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pixelDoubleCheckbox.OnClick = () =>
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{
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oldOnClick();
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worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
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};
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panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
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var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
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windowWidth.Text = ds.WindowedSize.X.ToString();
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var windowHeight = panel.Get<TextFieldWidget>("WINDOW_HEIGHT");
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windowHeight.Text = ds.WindowedSize.Y.ToString();
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var frameLimitTextfield = panel.Get<TextFieldWidget>("FRAME_LIMIT_TEXTFIELD");
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
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return () =>
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{
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int x, y;
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int.TryParse(windowWidth.Text, out x);
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int.TryParse(windowHeight.Text, out y);
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ds.WindowedSize = new int2(x, y);
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int.TryParse(frameLimitTextfield.Text, out ds.MaxFramerate);
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};
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}
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Action ResetDisplayPanel(Widget panel)
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{
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var ds = Game.Settings.Graphics;
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var gs = Game.Settings.Game;
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var dds = new GraphicSettings();
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var dgs = new GameSettings();
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return () =>
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{
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gs.ShowShellmap = dgs.ShowShellmap;
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ds.CapFramerate = dds.CapFramerate;
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ds.MaxFramerate = dds.MaxFramerate;
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ds.Language = dds.Language;
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ds.Mode = dds.Mode;
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ds.WindowedSize = dds.WindowedSize;
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ds.PixelDouble = dds.PixelDouble;
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worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
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};
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}
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Action InitAudioPanel(Widget panel)
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{
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var ss = Game.Settings.Sound;
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BindCheckboxPref(panel, "SHELLMAP_MUSIC", ss, "MapMusic");
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BindCheckboxPref(panel, "CASH_TICKS", ss, "CashTicks");
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BindSliderPref(panel, "SOUND_VOLUME", ss, "SoundVolume");
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BindSliderPref(panel, "MUSIC_VOLUME", ss, "MusicVolume");
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BindSliderPref(panel, "VIDEO_VOLUME", ss, "VideoVolume");
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// Update volume immediately
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panel.Get<SliderWidget>("SOUND_VOLUME").OnChange += x => Sound.SoundVolume = x;
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panel.Get<SliderWidget>("MUSIC_VOLUME").OnChange += x => Sound.MusicVolume = x;
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panel.Get<SliderWidget>("VIDEO_VOLUME").OnChange += x => Sound.VideoVolume = x;
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var devices = Sound.AvailableDevices();
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soundDevice = devices.FirstOrDefault(d => d.Engine == ss.Engine && d.Device == ss.Device) ?? devices.First();
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var audioDeviceDropdown = panel.Get<DropDownButtonWidget>("AUDIO_DEVICE");
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audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, ss, devices);
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audioDeviceDropdown.GetText = () => soundDevice.Label;
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return () =>
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{
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ss.Device = soundDevice.Device;
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ss.Engine = soundDevice.Engine;
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};
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}
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Action ResetAudioPanel(Widget panel)
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{
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var ss = Game.Settings.Sound;
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var dss = new SoundSettings();
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return () =>
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{
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ss.MapMusic = dss.MapMusic;
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ss.SoundVolume = dss.SoundVolume;
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ss.MusicVolume = dss.MusicVolume;
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ss.VideoVolume = dss.VideoVolume;
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ss.CashTicks = dss.CashTicks;
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ss.Device = dss.Device;
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ss.Engine = dss.Engine;
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panel.Get<SliderWidget>("SOUND_VOLUME").Value = ss.SoundVolume;
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panel.Get<SliderWidget>("MUSIC_VOLUME").Value = ss.MusicVolume;
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panel.Get<SliderWidget>("VIDEO_VOLUME").Value = ss.VideoVolume;
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soundDevice = Sound.AvailableDevices().First();
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};
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}
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Action InitInputPanel(Widget panel)
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{
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// TODO: Extract these to a yaml file
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var specialHotkeys = new Dictionary<string, string>()
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{
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{ "PauseKey", "Pause / Unpause" },
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{ "CycleBaseKey", "Jump to base" },
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{ "ToLastEventKey", "Jump to last radar event" },
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{ "ToSelectionKey", "Jump to selection" },
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{ "SellKey", "Sell mode" },
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{ "PowerDownKey", "Power-down mode" },
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{ "RepairKey", "Repair mode" },
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{ "CycleTabsKey", "Cycle production tabs" }
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};
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var unitHotkeys = new Dictionary<string, string>()
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{
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{ "AttackMoveKey", "Attack Move" },
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{ "StopKey", "Stop" },
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{ "ScatterKey", "Scatter" },
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{ "StanceCycleKey", "Cycle Stance" },
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{ "DeployKey", "Deploy" },
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{ "GuardKey", "Guard" }
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};
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var gs = Game.Settings.Game;
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var ks = Game.Settings.Keys;
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BindCheckboxPref(panel, "CLASSICORDERS_CHECKBOX", gs, "UseClassicMouseStyle");
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BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
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BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
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var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL");
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mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
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mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
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var hotkeyList = panel.Get<ScrollPanelWidget>("HOTKEY_LIST");
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hotkeyList.Layout = new GridLayout(hotkeyList);
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var hotkeyHeader = hotkeyList.Get<ScrollItemWidget>("HEADER");
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var globalTemplate = hotkeyList.Get("GLOBAL_TEMPLATE");
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var unitTemplate = hotkeyList.Get("UNIT_TEMPLATE");
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hotkeyList.RemoveChildren();
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var globalHeader = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
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globalHeader.Get<LabelWidget>("LABEL").GetText = () => "Global Commands";
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hotkeyList.AddChild(globalHeader);
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foreach (var kv in specialHotkeys)
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BindHotkeyPref(kv, ks, globalTemplate, hotkeyList);
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var unitHeader = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
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unitHeader.Get<LabelWidget>("LABEL").GetText = () => "Unit Commands";
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hotkeyList.AddChild(unitHeader);
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foreach (var kv in unitHotkeys)
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BindHotkeyPref(kv, ks, unitTemplate, hotkeyList);
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return () =>
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{
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// Remove focus from the selected hotkey widget
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// This is a bit of a hack, but works
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if (Ui.KeyboardFocusWidget != null && panel.GetOrNull(Ui.KeyboardFocusWidget.Id) != null)
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{
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Ui.KeyboardFocusWidget.YieldKeyboardFocus();
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Ui.KeyboardFocusWidget = null;
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}
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};
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}
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Action ResetInputPanel(Widget panel)
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{
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var gs = Game.Settings.Game;
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var ks = Game.Settings.Keys;
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var dgs = new GameSettings();
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var dks = new KeySettings();
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return () =>
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{
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gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
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gs.MouseScroll = dgs.MouseScroll;
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gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
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gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
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foreach (var f in ks.GetType().GetFields())
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{
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var value = (Hotkey)f.GetValue(dks);
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f.SetValue(ks, value);
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panel.Get(f.Name).Get<HotkeyEntryWidget>("HOTKEY").Key = value;
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}
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panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
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};
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}
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Action InitAdvancedPanel(Widget panel)
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{
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var ds = Game.Settings.Debug;
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var ss = Game.Settings.Server;
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BindCheckboxPref(panel, "NAT_DISCOVERY", ss, "DiscoverNatDevices");
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BindCheckboxPref(panel, "VERBOSE_NAT_CHECKBOX", ss, "VerboseNatDiscovery");
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BindCheckboxPref(panel, "PERFTEXT_CHECKBOX", ds, "PerfText");
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BindCheckboxPref(panel, "PERFGRAPH_CHECKBOX", ds, "PerfGraph");
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BindCheckboxPref(panel, "CHECKUNSYNCED_CHECKBOX", ds, "SanityCheckUnsyncedCode");
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BindCheckboxPref(panel, "BOTDEBUG_CHECKBOX", ds, "BotDebug");
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BindCheckboxPref(panel, "DEVELOPER_MENU_CHECKBOX", ds, "DeveloperMenu");
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BindCheckboxPref(panel, "CRASH_DIALOG_CHECKBOX", ds, "ShowFatalErrorDialog");
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return () => { };
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}
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Action ResetAdvancedPanel(Widget panel)
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{
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var ds = Game.Settings.Debug;
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var ss = Game.Settings.Server;
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var dds = new DebugSettings();
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var dss = new ServerSettings();
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return () =>
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{
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ss.DiscoverNatDevices = dss.DiscoverNatDevices;
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ss.VerboseNatDiscovery = dss.VerboseNatDiscovery;
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ds.PerfText = dds.PerfText;
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ds.PerfGraph = dds.PerfGraph;
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ds.SanityCheckUnsyncedCode = dds.SanityCheckUnsyncedCode;
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ds.BotDebug = dds.BotDebug;
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ds.DeveloperMenu = dds.DeveloperMenu;
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ds.ShowFatalErrorDialog = dds.ShowFatalErrorDialog;
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};
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}
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bool ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
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{
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var options = new Dictionary<string, MouseScrollType>()
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{
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{ "Disabled", MouseScrollType.Disabled },
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{ "Standard", MouseScrollType.Standard },
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{ "Inverted", MouseScrollType.Inverted },
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};
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => s.MouseScroll == options[o],
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() => s.MouseScroll = options[o]);
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item.Get<LabelWidget>("LABEL").GetText = () => o;
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
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return true;
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}
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bool ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundSettings s, SoundDevice[] devices)
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{
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var i = 0;
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var options = devices.ToDictionary(d => (i++).ToString(), d => d);
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => soundDevice == options[o],
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() => soundDevice = options[o]);
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item.Get<LabelWidget>("LABEL").GetText = () => options[o].Label;
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
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return true;
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}
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bool ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
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{
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var options = new Dictionary<string, WindowMode>()
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{
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{ "Pseudo-Fullscreen", WindowMode.PseudoFullscreen },
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{ "Fullscreen", WindowMode.Fullscreen },
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{ "Windowed", WindowMode.Windowed },
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};
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => s.Mode == options[o],
|
||||
() => s.Mode = options[o]);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowLanguageDropdown(DropDownButtonWidget dropdown)
|
||||
{
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => Game.Settings.Graphics.Language == o,
|
||||
() => Game.Settings.Graphics.Language = o);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.modData.Languages, setupItem);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,360 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
public class SettingsMenuLogic
|
||||
{
|
||||
Widget bg;
|
||||
SoundDevice soundDevice;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public SettingsMenuLogic(Action onExit, WorldRenderer worldRenderer)
|
||||
{
|
||||
bg = Ui.Root.Get<BackgroundWidget>("SETTINGS_MENU");
|
||||
var tabs = bg.Get<ContainerWidget>("TAB_CONTAINER");
|
||||
|
||||
//Tabs
|
||||
tabs.Get<ButtonWidget>("GENERAL").OnClick = () => FlipToTab("GENERAL_PANE");
|
||||
tabs.Get<ButtonWidget>("AUDIO").OnClick = () => FlipToTab("AUDIO_PANE");
|
||||
tabs.Get<ButtonWidget>("DISPLAY").OnClick = () => FlipToTab("DISPLAY_PANE");
|
||||
tabs.Get<ButtonWidget>("KEYS").OnClick = () => FlipToTab("KEYS_PANE");
|
||||
tabs.Get<ButtonWidget>("DEBUG").OnClick = () => FlipToTab("DEBUG_PANE");
|
||||
FlipToTab("GENERAL_PANE");
|
||||
|
||||
//General
|
||||
var general = bg.Get("GENERAL_PANE");
|
||||
|
||||
var name = general.Get<TextFieldWidget>("NAME");
|
||||
name.Text = Game.Settings.Player.Name;
|
||||
name.OnLoseFocus = () =>
|
||||
{
|
||||
name.Text = name.Text.Trim();
|
||||
if (name.Text.Length == 0)
|
||||
name.Text = Game.Settings.Player.Name;
|
||||
else
|
||||
Game.Settings.Player.Name = name.Text;
|
||||
};
|
||||
name.OnEnterKey = () => { name.YieldKeyboardFocus(); return true; };
|
||||
|
||||
var edgescrollCheckbox = general.Get<CheckboxWidget>("EDGE_SCROLL");
|
||||
edgescrollCheckbox.IsChecked = () => Game.Settings.Game.ViewportEdgeScroll;
|
||||
edgescrollCheckbox.OnClick = () => Game.Settings.Game.ViewportEdgeScroll ^= true;
|
||||
|
||||
var edgeScrollSlider = general.Get<SliderWidget>("EDGE_SCROLL_AMOUNT");
|
||||
edgeScrollSlider.Value = Game.Settings.Game.ViewportEdgeScrollStep;
|
||||
edgeScrollSlider.OnChange += x => Game.Settings.Game.ViewportEdgeScrollStep = x;
|
||||
|
||||
var inversescroll = general.Get<CheckboxWidget>("INVERSE_SCROLL");
|
||||
inversescroll.IsChecked = () => Game.Settings.Game.MouseScroll == MouseScrollType.Inverted;
|
||||
inversescroll.OnClick = () => Game.Settings.Game.MouseScroll = (Game.Settings.Game.MouseScroll == MouseScrollType.Inverted) ? MouseScrollType.Standard : MouseScrollType.Inverted;
|
||||
|
||||
var showShellmapCheckbox = general.Get<CheckboxWidget>("SHOW_SHELLMAP");
|
||||
showShellmapCheckbox.IsChecked = () => Game.Settings.Game.ShowShellmap;
|
||||
showShellmapCheckbox.OnClick = () => Game.Settings.Game.ShowShellmap ^= true;
|
||||
|
||||
var useClassicMouseStyleCheckbox = general.Get<CheckboxWidget>("USE_CLASSIC_MOUSE_STYLE_CHECKBOX");
|
||||
useClassicMouseStyleCheckbox.IsChecked = () => Game.Settings.Game.UseClassicMouseStyle;
|
||||
useClassicMouseStyleCheckbox.OnClick = () => Game.Settings.Game.UseClassicMouseStyle ^= true;
|
||||
|
||||
var allowNatDiscoveryCheckbox = general.Get<CheckboxWidget>("ALLOW_NAT_DISCOVERY_CHECKBOX");
|
||||
allowNatDiscoveryCheckbox.IsChecked = () => Game.Settings.Server.DiscoverNatDevices;
|
||||
allowNatDiscoveryCheckbox.OnClick = () => Game.Settings.Server.DiscoverNatDevices ^= true;
|
||||
|
||||
// Audio
|
||||
var audio = bg.Get("AUDIO_PANE");
|
||||
var soundSettings = Game.Settings.Sound;
|
||||
|
||||
var soundslider = audio.Get<SliderWidget>("SOUND_VOLUME");
|
||||
soundslider.OnChange += x => Sound.SoundVolume = x;
|
||||
soundslider.Value = Sound.SoundVolume;
|
||||
|
||||
var musicslider = audio.Get<SliderWidget>("MUSIC_VOLUME");
|
||||
musicslider.OnChange += x => Sound.MusicVolume = x;
|
||||
musicslider.Value = Sound.MusicVolume;
|
||||
|
||||
var videoslider = audio.Get<SliderWidget>("VIDEO_VOLUME");
|
||||
videoslider.OnChange += x => Sound.VideoVolume = x;
|
||||
videoslider.Value = Sound.VideoVolume;
|
||||
|
||||
var cashTicksCheckbox = audio.Get<CheckboxWidget>("CASHTICK_CHECKBOX");
|
||||
cashTicksCheckbox.IsChecked = () => Game.Settings.Sound.CashTicks;
|
||||
cashTicksCheckbox.OnClick = () => Game.Settings.Sound.CashTicks ^= true;
|
||||
|
||||
var mapMusicCheckbox = audio.Get<CheckboxWidget>("MAP_MUSIC_CHECKBOX");
|
||||
mapMusicCheckbox.IsChecked = () => Game.Settings.Sound.MapMusic;
|
||||
mapMusicCheckbox.OnClick = () => Game.Settings.Sound.MapMusic ^= true;
|
||||
|
||||
var devices = Sound.AvailableDevices();
|
||||
soundDevice = devices.FirstOrDefault(d => d.Engine == soundSettings.Engine && d.Device == soundSettings.Device) ?? devices.First();
|
||||
|
||||
var audioDeviceDropdown = audio.Get<DropDownButtonWidget>("AUDIO_DEVICE");
|
||||
audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, soundSettings, devices);
|
||||
audioDeviceDropdown.GetText = () => soundDevice.Label;
|
||||
|
||||
// Display
|
||||
var display = bg.Get("DISPLAY_PANE");
|
||||
var gs = Game.Settings.Graphics;
|
||||
|
||||
var windowModeDropdown = display.Get<DropDownButtonWidget>("MODE_DROPDOWN");
|
||||
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, gs);
|
||||
windowModeDropdown.GetText = () => gs.Mode == WindowMode.Windowed ?
|
||||
"Windowed" : gs.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
|
||||
|
||||
display.Get("WINDOW_RESOLUTION").IsVisible = () => gs.Mode == WindowMode.Windowed;
|
||||
var windowWidth = display.Get<TextFieldWidget>("WINDOW_WIDTH");
|
||||
windowWidth.Text = gs.WindowedSize.X.ToString();
|
||||
|
||||
var windowHeight = display.Get<TextFieldWidget>("WINDOW_HEIGHT");
|
||||
windowHeight.Text = gs.WindowedSize.Y.ToString();
|
||||
|
||||
var pixelDoubleCheckbox = display.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
|
||||
pixelDoubleCheckbox.IsChecked = () => gs.PixelDouble;
|
||||
pixelDoubleCheckbox.OnClick = () =>
|
||||
{
|
||||
gs.PixelDouble ^= true;
|
||||
worldRenderer.Viewport.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
};
|
||||
|
||||
var capFrameRateCheckbox = display.Get<CheckboxWidget>("CAPFRAMERATE_CHECKBOX");
|
||||
capFrameRateCheckbox.IsChecked = () => gs.CapFramerate;
|
||||
capFrameRateCheckbox.OnClick = () => gs.CapFramerate ^= true;
|
||||
|
||||
var maxFrameRate = display.Get<TextFieldWidget>("MAX_FRAMERATE");
|
||||
maxFrameRate.Text = gs.MaxFramerate.ToString();
|
||||
|
||||
var languageDropDownButton = display.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
|
||||
languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton);
|
||||
languageDropDownButton.GetText = () => FieldLoader.Translate(Game.Settings.Graphics.Language);
|
||||
|
||||
// Keys
|
||||
var keys = bg.Get("KEYS_PANE");
|
||||
var keyConfig = Game.Settings.Keys;
|
||||
|
||||
var specialHotkeyList = keys.Get<ScrollPanelWidget>("SPECIALHOTKEY_LIST");
|
||||
var specialHotkeyTemplate = specialHotkeyList.Get<ScrollItemWidget>("SPECIALHOTKEY_TEMPLATE");
|
||||
|
||||
var pauseKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(pauseKey, "Pause the game:", () => keyConfig.PauseKey, k => keyConfig.PauseKey = k);
|
||||
specialHotkeyList.AddChild(pauseKey);
|
||||
|
||||
var viewportToBase = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(viewportToBase, "Move Viewport to Base:", () => keyConfig.CycleBaseKey, k => keyConfig.CycleBaseKey = k);
|
||||
specialHotkeyList.AddChild(viewportToBase);
|
||||
|
||||
var lastEventKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(lastEventKey, "Move Viewport to Last Event:", () => keyConfig.ToLastEventKey, k => keyConfig.ToLastEventKey = k);
|
||||
specialHotkeyList.AddChild(lastEventKey);
|
||||
|
||||
var viewportToSelectionKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(viewportToSelectionKey, "Move Viewport to Selection:", () => keyConfig.ToSelectionKey, k => keyConfig.ToSelectionKey = k);
|
||||
specialHotkeyList.AddChild(viewportToSelectionKey);
|
||||
|
||||
var sellKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(sellKey, "Switch to Sell-Cursor:", () => keyConfig.SellKey, k => keyConfig.SellKey = k);
|
||||
specialHotkeyList.AddChild(sellKey);
|
||||
|
||||
var powerDownKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(powerDownKey, "Switch to Power-Down-Cursor:", () => keyConfig.PowerDownKey, k => keyConfig.PowerDownKey = k);
|
||||
specialHotkeyList.AddChild(powerDownKey);
|
||||
|
||||
var repairKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(repairKey, "Switch to Repair-Cursor:", () => keyConfig.RepairKey, k => keyConfig.RepairKey = k);
|
||||
specialHotkeyList.AddChild(repairKey);
|
||||
|
||||
var tabCycleKey = ScrollItemWidget.Setup(specialHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(tabCycleKey, "Cycle Tabs (+Shift to Reverse):", () => keyConfig.CycleTabsKey, k => keyConfig.CycleTabsKey = k);
|
||||
specialHotkeyList.AddChild(tabCycleKey);
|
||||
|
||||
var unitCommandHotkeyList = keys.Get<ScrollPanelWidget>("UNITCOMMANDHOTKEY_LIST");
|
||||
var unitCommandHotkeyTemplate = unitCommandHotkeyList.Get<ScrollItemWidget>("UNITCOMMANDHOTKEY_TEMPLATE");
|
||||
|
||||
var attackKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(attackKey, "Attack Move:", () => keyConfig.AttackMoveKey, k => keyConfig.AttackMoveKey = k);
|
||||
unitCommandHotkeyList.AddChild(attackKey);
|
||||
|
||||
var stopKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(stopKey, "Stop:", () => keyConfig.StopKey, k => keyConfig.StopKey = k);
|
||||
unitCommandHotkeyList.AddChild(stopKey);
|
||||
|
||||
var scatterKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(scatterKey, "Scatter:", () => keyConfig.ScatterKey, k => keyConfig.ScatterKey = k);
|
||||
unitCommandHotkeyList.AddChild(scatterKey);
|
||||
|
||||
var stanceCycleKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(stanceCycleKey, "Cycle Stance:", () => keyConfig.StanceCycleKey, k => keyConfig.StanceCycleKey = k);
|
||||
unitCommandHotkeyList.AddChild(stanceCycleKey);
|
||||
|
||||
var deployKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => {});
|
||||
SetupKeyBinding(deployKey, "Deploy:", () => keyConfig.DeployKey, k => keyConfig.DeployKey = k);
|
||||
unitCommandHotkeyList.AddChild(deployKey);
|
||||
|
||||
var guardKey = ScrollItemWidget.Setup(unitCommandHotkeyTemplate, () => false, () => { });
|
||||
SetupKeyBinding(guardKey, "Guard: ", () => keyConfig.GuardKey, k => keyConfig.GuardKey = k);
|
||||
unitCommandHotkeyList.AddChild(guardKey);
|
||||
|
||||
// Debug
|
||||
var debug = bg.Get("DEBUG_PANE");
|
||||
|
||||
var perfgraphCheckbox = debug.Get<CheckboxWidget>("PERFGRAPH_CHECKBOX");
|
||||
perfgraphCheckbox.IsChecked = () => Game.Settings.Debug.PerfGraph;
|
||||
perfgraphCheckbox.OnClick = () => Game.Settings.Debug.PerfGraph ^= true;
|
||||
|
||||
var perftextCheckbox = debug.Get<CheckboxWidget>("PERFTEXT_CHECKBOX");
|
||||
perftextCheckbox.IsChecked = () => Game.Settings.Debug.PerfText;
|
||||
perftextCheckbox.OnClick = () => Game.Settings.Debug.PerfText ^= true;
|
||||
|
||||
var sampleSlider = debug.Get<SliderWidget>("PERFTEXT_SAMPLE_AMOUNT");
|
||||
sampleSlider.Value = sampleSlider.MaximumValue-Game.Settings.Debug.Samples;
|
||||
sampleSlider.OnChange += x => Game.Settings.Debug.Samples = (int)sampleSlider.MaximumValue-(int)Math.Round(x);
|
||||
|
||||
var checkunsyncedCheckbox = debug.Get<CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");
|
||||
checkunsyncedCheckbox.IsChecked = () => Game.Settings.Debug.SanityCheckUnsyncedCode;
|
||||
checkunsyncedCheckbox.OnClick = () => Game.Settings.Debug.SanityCheckUnsyncedCode ^= true;
|
||||
|
||||
var botdebugCheckbox = debug.Get<CheckboxWidget>("BOTDEBUG_CHECKBOX");
|
||||
botdebugCheckbox.IsChecked = () => Game.Settings.Debug.BotDebug;
|
||||
botdebugCheckbox.OnClick = () => Game.Settings.Debug.BotDebug ^= true;
|
||||
|
||||
var verboseNatDiscoveryCheckbox = debug.Get<CheckboxWidget>("VERBOSE_NAT_DISCOVERY_CHECKBOX");
|
||||
verboseNatDiscoveryCheckbox.IsChecked = () => Game.Settings.Server.VerboseNatDiscovery;
|
||||
verboseNatDiscoveryCheckbox.OnClick = () => Game.Settings.Server.VerboseNatDiscovery ^= true;
|
||||
|
||||
var developerMenuCheckbox = debug.Get<CheckboxWidget>("DEVELOPER_MENU_CHECKBOX");
|
||||
developerMenuCheckbox.IsChecked = () => Game.Settings.Debug.DeveloperMenu;
|
||||
developerMenuCheckbox.OnClick = () => Game.Settings.Debug.DeveloperMenu ^= true;
|
||||
|
||||
var showFatalErrorDialog = debug.Get<CheckboxWidget>("SHOW_FATAL_ERROR_DIALOG_CHECKBOX");
|
||||
showFatalErrorDialog.IsChecked = () => Game.Settings.Debug.ShowFatalErrorDialog;
|
||||
showFatalErrorDialog.OnClick = () => Game.Settings.Debug.ShowFatalErrorDialog ^= true;
|
||||
|
||||
bg.Get<ButtonWidget>("BUTTON_CLOSE").OnClick = () =>
|
||||
{
|
||||
int x, y;
|
||||
int.TryParse(windowWidth.Text, out x);
|
||||
int.TryParse(windowHeight.Text, out y);
|
||||
gs.WindowedSize = new int2(x,y);
|
||||
int.TryParse(maxFrameRate.Text, out gs.MaxFramerate);
|
||||
soundSettings.Device = soundDevice.Device;
|
||||
soundSettings.Engine = soundDevice.Engine;
|
||||
Game.Settings.Save();
|
||||
Ui.CloseWindow();
|
||||
onExit();
|
||||
};
|
||||
}
|
||||
|
||||
string open = null;
|
||||
|
||||
bool FlipToTab(string id)
|
||||
{
|
||||
if (open != null)
|
||||
bg.Get(open).Visible = false;
|
||||
|
||||
open = id;
|
||||
bg.Get(open).Visible = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ShowLanguageDropdown(DropDownButtonWidget dropdown)
|
||||
{
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => Game.Settings.Graphics.Language == o,
|
||||
() => Game.Settings.Graphics.Language = o);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.modData.Languages, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
||||
{
|
||||
var options = new Dictionary<string, WindowMode>()
|
||||
{
|
||||
{ "Pseudo-Fullscreen", WindowMode.PseudoFullscreen },
|
||||
{ "Fullscreen", WindowMode.Fullscreen },
|
||||
{ "Windowed", WindowMode.Windowed },
|
||||
};
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => s.Mode == options[o],
|
||||
() => s.Mode = options[o]);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetupKeyBinding(ScrollItemWidget keyWidget, string description, Func<Hotkey> getValue, Action<Hotkey> setValue)
|
||||
{
|
||||
keyWidget.Get<LabelWidget>("FUNCTION").GetText = () => description;
|
||||
|
||||
var keyEntry = keyWidget.Get<HotkeyEntryWidget>("HOTKEY");
|
||||
keyEntry.Key = getValue();
|
||||
keyEntry.OnLoseFocus = () => setValue(keyEntry.Key);
|
||||
}
|
||||
|
||||
static bool ShowRendererDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
||||
{
|
||||
var options = new Dictionary<string, string>()
|
||||
{
|
||||
{ "OpenGL", "Gl" },
|
||||
{ "Cg Toolkit", "Cg" },
|
||||
};
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => s.Renderer == options[o],
|
||||
() => s.Renderer = options[o]);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundSettings s, SoundDevice[] devices)
|
||||
{
|
||||
var i = 0;
|
||||
var options = devices.ToDictionary(d => (i++).ToString(), d => d);
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => soundDevice == options[o],
|
||||
() => soundDevice = options[o]);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => options[o].Label;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user