Add support for hardware cursors.
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138
OpenRA.Game/Graphics/HardwareCursor.cs
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138
OpenRA.Game/Graphics/HardwareCursor.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public class HardwareCursor : ICursor
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{
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readonly Dictionary<string, IHardwareCursor[]> hardwareCursors = new Dictionary<string, IHardwareCursor[]>();
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readonly CursorProvider cursorProvider;
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CursorSequence cursor;
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public HardwareCursor(CursorProvider cursorProvider)
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{
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this.cursorProvider = cursorProvider;
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foreach (var kv in cursorProvider.Cursors)
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{
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var palette = cursorProvider.Palettes[kv.Value.Palette];
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var hc = kv.Value.Frames
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.Select(f => CreateCursor(f, palette, kv.Key, kv.Value))
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.ToArray();
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hardwareCursors.Add(kv.Key, hc);
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}
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Update();
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}
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IHardwareCursor CreateCursor(ISpriteFrame f, ImmutablePalette palette, string name, CursorSequence sequence)
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{
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var hotspot = sequence.Hotspot - f.Offset.ToInt2() + new int2(f.Size) / 2;
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// Expand the frame if required to include the hotspot
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var frameWidth = f.Size.Width;
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var dataWidth = f.Size.Width;
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var dataX = 0;
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if (hotspot.X < 0)
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{
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dataX = -hotspot.X;
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dataWidth += dataX;
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hotspot.X = 0;
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}
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else if (hotspot.X >= frameWidth)
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dataWidth = hotspot.X + 1;
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var frameHeight = f.Size.Height;
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var dataHeight = f.Size.Height;
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var dataY = 0;
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if (hotspot.Y < 0)
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{
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dataY = -hotspot.Y;
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dataHeight += dataY;
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hotspot.Y = 0;
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}
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else if (hotspot.Y >= frameHeight)
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dataHeight = hotspot.Y + 1;
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var data = new byte[4 * dataWidth * dataHeight];
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for (var j = 0; j < frameHeight; j++)
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{
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for (var i = 0; i < frameWidth; i++)
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{
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var bytes = BitConverter.GetBytes(palette[f.Data[j * frameWidth + i]]);
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var start = 4 * ((j + dataY) * dataWidth + dataX + i);
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for (var k = 0; k < 4; k++)
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data[start + k] = bytes[k];
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}
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}
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return Game.Renderer.Device.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
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}
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public void SetCursor(string cursorName)
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{
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if ((cursorName == null && cursor == null) || (cursor != null && cursorName == cursor.Name))
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return;
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if (cursorName == null || !cursorProvider.Cursors.TryGetValue(cursorName, out cursor))
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cursor = null;
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Update();
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}
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int frame;
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int ticks;
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public void Tick()
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{
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if (cursor == null || cursor.Length == 1)
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return;
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if (++ticks > 2)
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{
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ticks -= 2;
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frame++;
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Update();
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}
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}
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void Update()
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{
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if (cursor == null)
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Game.Renderer.Device.SetHardwareCursor(null);
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else
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{
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if (frame >= cursor.Length)
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frame = frame % cursor.Length;
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Game.Renderer.Device.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
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}
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}
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public void Render(Renderer renderer) { }
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public void Dispose()
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{
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foreach (var cursors in hardwareCursors)
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foreach (var cursor in cursors.Value)
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cursor.Dispose();
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hardwareCursors.Clear();
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}
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}
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}
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