Add support for hardware cursors.
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@@ -66,6 +66,9 @@ namespace OpenRA.Renderer.Null
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public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
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public IFrameBuffer CreateFrameBuffer(Size s) { return new NullFrameBuffer(); }
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public IShader CreateShader(string name) { return new NullShader(); }
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public IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot) { return null; }
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public void SetHardwareCursor(IHardwareCursor cursor) { }
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}
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public class NullShader : IShader
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