format and clean up DrawLineToTarget
This commit is contained in:
@@ -9,64 +9,62 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRA.Traits.Activities;
|
using OpenRA.Traits.Activities;
|
||||||
|
|
||||||
namespace OpenRA.Traits
|
namespace OpenRA.Traits
|
||||||
{
|
{
|
||||||
public class DrawLineToTargetInfo : ITraitInfo
|
public class DrawLineToTargetInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
public readonly int Ticks = 60;
|
public readonly int Ticks = 60;
|
||||||
|
|
||||||
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
|
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class DrawLineToTarget :IPostRenderSelection
|
public class DrawLineToTarget : IPostRenderSelection
|
||||||
{
|
{
|
||||||
DrawLineToTargetInfo Info;
|
DrawLineToTargetInfo Info;
|
||||||
public DrawLineToTarget(DrawLineToTargetInfo info)
|
public DrawLineToTarget(DrawLineToTargetInfo info)
|
||||||
{
|
{
|
||||||
this.Info = info;
|
this.Info = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
Target target;
|
Target target;
|
||||||
int lifetime;
|
int lifetime;
|
||||||
Color c;
|
Color c;
|
||||||
|
|
||||||
public void SetTarget(Actor self, Target target, Color c)
|
public void SetTarget(Actor self, Target target, Color c)
|
||||||
{
|
{
|
||||||
this.target = target;
|
this.target = target;
|
||||||
lifetime = Info.Ticks;
|
lifetime = Info.Ticks;
|
||||||
this.c = c;
|
this.c = c;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTargetSilently(Actor self, Target target, Color c)
|
public void SetTargetSilently(Actor self, Target target, Color c)
|
||||||
{
|
{
|
||||||
this.target = target;
|
this.target = target;
|
||||||
this.c = c;
|
this.c = c;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RenderAfterWorld (Actor self)
|
public void RenderAfterWorld(Actor self)
|
||||||
{
|
{
|
||||||
var activity = self.GetCurrentActivity();
|
if (self.IsIdle) return;
|
||||||
if (activity == null || activity is Idle)
|
|
||||||
return;
|
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
|
||||||
|
if ((lifetime <= 0 || --lifetime <= 0) && !force)
|
||||||
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
|
return;
|
||||||
if ((lifetime <= 0 || --lifetime <= 0) && !force)
|
|
||||||
return;
|
var p = target.CenterLocation;
|
||||||
|
|
||||||
var p = target.CenterLocation;
|
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
|
||||||
|
for (bool b = false; !b; p = self.CenterLocation, b = true)
|
||||||
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
|
{
|
||||||
for (bool b = false; !b; p = self.CenterLocation, b = true)
|
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
|
||||||
{
|
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
|
||||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
|
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
|
||||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
|
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
|
||||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
|
}
|
||||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
|
Game.Renderer.LineRenderer.Flush();
|
||||||
}
|
}
|
||||||
Game.Renderer.LineRenderer.Flush();
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user