add --remap cmdlet to OpenRA Utility, remaps between ra/cnc/etc palettes.
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@@ -171,5 +171,51 @@ namespace OpenRA.Utility
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File.WriteAllBytes( f, data );
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}
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}
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static int ColorDistance(uint a, uint b)
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{
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var ca = Color.FromArgb((int)a);
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var cb = Color.FromArgb((int)b);
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return Math.Abs((int)ca.R - (int)cb.R) +
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Math.Abs((int)ca.G - (int)cb.G) +
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Math.Abs((int)ca.B - (int)cb.B);
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}
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public static void RemapShp(string[] args)
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{
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var remap = new Dictionary<int,int>();
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/* the first 4 entries are fixed */
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for( var i = 0; i < 4; i++ )
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remap[i] = i;
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var srcPaletteType = (PaletteFormat)Enum.Parse(typeof(PaletteFormat), args[1].Split(':')[0]);
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var destPaletteType = (PaletteFormat)Enum.Parse(typeof(PaletteFormat), args[2].Split(':')[0]);
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/* the remap range is always 16 entries, but their location and order changes */
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for( var i = 0; i < 16; i++ )
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remap[ PlayerColorRemap.GetRemapBase(srcPaletteType) + PlayerColorRemap.GetRemapRamp(srcPaletteType)[i] ]
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= PlayerColorRemap.GetRemapBase(destPaletteType) + PlayerColorRemap.GetRemapRamp(destPaletteType)[i];
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/* map everything else to the best match based on channel-wise distance */
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var srcPalette = Palette.Load(args[1].Split(':')[1], false);
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var destPalette = Palette.Load(args[2].Split(':')[1], false);
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var fullIndexRange = OpenRA.Graphics.Util.MakeArray<int>(256, x => x);
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for( var i = 0; i < 256; i++ )
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if (!remap.ContainsKey(i))
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remap[i] = fullIndexRange
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.Where(a => !remap.ContainsValue(a))
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.OrderBy(a => ColorDistance(destPalette.Values[a], srcPalette.Values[i]))
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.First();
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var srcImage = ShpReader.Load(args[3]);
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using( var destStream = File.Create(args[4]) )
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ShpWriter.Write(destStream, srcImage.Width, srcImage.Height,
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srcImage.Select( im => im.Image.Select(px => (byte)remap[px]).ToArray() ));
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}
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}
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}
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@@ -26,6 +26,7 @@ namespace OpenRA.Utility
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{ "--fromd2", Command.ConvertFormat2ToFormat80 },
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{ "--extract", Command.ExtractFiles },
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{ "--tmp-png", Command.ConvertTmpToPng },
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{ "--remap", Command.RemapShp },
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};
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if (args.Length == 0) { PrintUsage(); return; }
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@@ -57,6 +58,7 @@ namespace OpenRA.Utility
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Console.WriteLine(" --png SHPFILE PALETTE [--transparent] Convert a SHP to a PNG containing all of its frames, optionally setting up transparency");
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Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
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Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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}
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static string GetNamedArg(string[] args, string arg)
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