From 993f4ee6da09b35fb9f72f8dc76262eca90c5666 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 29 Apr 2017 12:21:10 +0100 Subject: [PATCH 1/3] Match TTNK pre/post deploy sizes and offsets. --- mods/ts/rules/nod-vehicles.yaml | 4 +++- mods/ts/sequences/vehicles.yaml | 6 +++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index d2f69a8c72..5dffbc387b 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -138,7 +138,7 @@ TTNK: TurnSpeed: 6 Turret: deployed InitialFacing: 160 - Offset: -20, -130, 180 + Offset: -20, -130, 128 RealignDelay: -1 WithVoxelBarrel: Armament: deployed @@ -175,6 +175,8 @@ TTNK: RequiresCondition: undeployed RevealOnFire: ArmamentNames: primary, deployed + RenderVoxels: + Scale: 11.5 ART2: Inherits: ^Tank diff --git a/mods/ts/sequences/vehicles.yaml b/mods/ts/sequences/vehicles.yaml index b5642e136c..172376c60d 100644 --- a/mods/ts/sequences/vehicles.yaml +++ b/mods/ts/sequences/vehicles.yaml @@ -132,15 +132,15 @@ ttnk: Inherits: ^VehicleOverlays idle: gatick ShadowStart: 3 - Offset: 0, -12, 12 + Offset: 0, -14, 14 damaged-idle: gatick Start: 1 ShadowStart: 4 - Offset: 0, -12, 12 + Offset: 0, -14, 14 make: gatickmk Length: 24 ShadowStart: 24 - Offset: 0, -12, 12 + Offset: 0, -14, 14 muzzle: gunfire Length: * Offset: 0, 0, 24 From 4e6af29bb87c0c75c0e5b44a0519511e590b377c Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 29 Apr 2017 12:21:30 +0100 Subject: [PATCH 2/3] Match LPST pre/post deploy sizes and offsets. --- mods/ts/rules/shared-vehicles.yaml | 2 ++ mods/ts/sequences/vehicles.yaml | 4 ++-- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/mods/ts/rules/shared-vehicles.yaml b/mods/ts/rules/shared-vehicles.yaml index d6415d4ecb..cbff1e2e13 100644 --- a/mods/ts/rules/shared-vehicles.yaml +++ b/mods/ts/rules/shared-vehicles.yaml @@ -163,3 +163,5 @@ LPST: TrailCount: 3 Carryable: RequiresCondition: undeployed + RenderVoxels: + Scale: 11.5 diff --git a/mods/ts/sequences/vehicles.yaml b/mods/ts/sequences/vehicles.yaml index 172376c60d..f06613a985 100644 --- a/mods/ts/sequences/vehicles.yaml +++ b/mods/ts/sequences/vehicles.yaml @@ -44,13 +44,13 @@ lpst.gdi: idle: gadpsa DepthSprite: isodepth.shp DepthSpriteOffset: -6, -6 - Offset: 0, -12, 12 + Offset: 0, -13, 12 UseTilesetCode: true ShadowStart: 3 make: gadpsamk DepthSprite: isodepth.shp DepthSpriteOffset: -6, -6 - Offset: 0, -12, 12 + Offset: 0, -13, 12 UseTilesetCode: true Length: 36 ShadowStart: 36 From 69ca9ffaba5c228cd163edf929357a61505ecd35 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 29 Apr 2017 13:21:13 +0100 Subject: [PATCH 3/3] Set the default voxel Scale to match the original game. --- OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs b/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs index 728fa561cf..94a3b94e67 100644 --- a/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs +++ b/OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs @@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render [PaletteReference] public readonly string ShadowPalette = "shadow"; [Desc("Change the image size.")] - public readonly float Scale = 10; + public readonly float Scale = 12; public readonly WAngle LightPitch = WAngle.FromDegrees(50); public readonly WAngle LightYaw = WAngle.FromDegrees(240);