Use in parameter for Target
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@@ -33,9 +33,9 @@ namespace OpenRA.Mods.Common.Orders
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public string OrderID { get; private set; }
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public int OrderPriority { get; private set; }
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public bool TargetOverridesSelection(Actor self, Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
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public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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public bool CanTarget(Actor self, in Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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{
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if (target.Type != TargetType.Actor)
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return false;
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@@ -70,10 +70,7 @@ namespace OpenRA.Mods.Common.Orders
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if (repairBuilding == null)
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yield break;
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yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), mi.Modifiers.HasModifier(Modifiers.Shift))
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{
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VisualFeedbackTarget = Target.FromActor(underCursor)
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};
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yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), Target.FromActor(underCursor), mi.Modifiers.HasModifier(Modifiers.Shift));
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}
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protected override void Tick(World world)
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@@ -32,12 +32,12 @@ namespace OpenRA.Mods.Common.Orders
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public string OrderID { get; private set; }
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public int OrderPriority { get; private set; }
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public bool? ForceAttack = null;
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public bool TargetOverridesSelection(Actor self, Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
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public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
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public abstract bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor);
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public abstract bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor);
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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public bool CanTarget(Actor self, in Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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{
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var type = target.Type;
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if (type != TargetType.Actor && type != TargetType.FrozenActor)
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