Use in parameter for Target
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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// Note: Returns a valid order even if the unit can't move to the target
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order is MoveOrderTargeter)
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return new Order("Move", self, target, queued);
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@@ -159,7 +159,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly TransformsIntoMobile mobile;
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readonly bool rejectMove;
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public bool TargetOverridesSelection(Actor self, Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers)
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public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers)
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{
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// Always prioritise orders over selecting other peoples actors or own actors that are already selected
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if (target.Type == TargetType.Actor && (target.Actor.Owner != self.Owner || self.World.Selection.Contains(target.Actor)))
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@@ -178,7 +178,7 @@ namespace OpenRA.Mods.Common.Traits
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public int OrderPriority { get { return 4; } }
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public bool IsQueued { get; protected set; }
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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public bool CanTarget(Actor self, in Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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{
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if (rejectMove || target.Type != TargetType.Terrain || (mobile.Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove)))
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return false;
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