Use in parameter for Target
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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wsb.PlayCustomAnimation(self, Info.Sequence);
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (a == armament && Info.DelayRelativeTo == AttackDelayType.Attack)
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{
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (a == armament && Info.DelayRelativeTo == AttackDelayType.Preparation)
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{
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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overlay.PlayThen(info.Sequence, () => attacking = false);
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (info.DelayRelativeTo == AttackDelayType.Attack)
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{
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (info.DelayRelativeTo == AttackDelayType.Preparation)
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{
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@@ -133,7 +133,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public void Attacking(Actor self, Target target, Armament a)
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public void Attacking(Actor self, in Target target, Armament a)
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{
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var info = GetDisplayInfo();
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if (!info.AttackSequences.TryGetValue(a.Info.Name, out var sequence))
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@@ -146,12 +146,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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Attacking(self, target, a);
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { }
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel) { }
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void ITick.Tick(Actor self)
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{
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (a == null || barrel == null || !armaments.Contains(a))
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return;
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel) { }
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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@@ -64,13 +64,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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PlayAttackAnimation(self);
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (!IsTraitDisabled && a == armament && Info.DelayRelativeTo == AttackDelayType.Attack)
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NotifyAttack(self);
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (!IsTraitDisabled && a == armament && Info.DelayRelativeTo == AttackDelayType.Preparation)
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NotifyAttack(self);
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