Use in parameter for Target
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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wsb.PlayCustomAnimation(self, Info.Sequence);
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (a == armament && Info.DelayRelativeTo == AttackDelayType.Attack)
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{
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (a == armament && Info.DelayRelativeTo == AttackDelayType.Preparation)
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{
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