Use in parameter for Target
This commit is contained in:
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
|
||||
void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
|
||||
{
|
||||
if (a == null || barrel == null || !armaments.Contains(a))
|
||||
return;
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
|
||||
}
|
||||
|
||||
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
|
||||
void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel) { }
|
||||
|
||||
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user