Use in parameter for Target

This commit is contained in:
teinarss
2020-08-19 20:47:59 +02:00
committed by abcdefg30
parent 13a8b6bda2
commit 13581c030d
113 changed files with 259 additions and 240 deletions

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
{
if (a == null || barrel == null || !armaments.Contains(a))
return;
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits.Render
anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
}
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel) { }
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{