Use in parameter for Target

This commit is contained in:
teinarss
2020-08-19 20:47:59 +02:00
committed by abcdefg30
parent 13a8b6bda2
commit 13581c030d
113 changed files with 259 additions and 240 deletions

View File

@@ -64,13 +64,13 @@ namespace OpenRA.Mods.Common.Traits.Render
PlayAttackAnimation(self);
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
{
if (!IsTraitDisabled && a == armament && Info.DelayRelativeTo == AttackDelayType.Attack)
NotifyAttack(self);
}
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
{
if (!IsTraitDisabled && a == armament && Info.DelayRelativeTo == AttackDelayType.Preparation)
NotifyAttack(self);