Use in parameter for Target
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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Game.Sound.Play(SoundType.World, info.Sounds, self.World, self.CenterPosition);
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (info.DelayRelativeTo == AttackDelayType.Attack)
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{
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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}
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}
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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if (info.DelayRelativeTo == AttackDelayType.Preparation)
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{
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