Use in parameter for Target
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Warheads
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[Desc("Shake multipliers by the X and Y axis, comma-separated.")]
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public readonly float2 Multiplier = new float2(0, 0);
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public override void DoImpact(Target target, WarheadArgs args)
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public override void DoImpact(in Target target, WarheadArgs args)
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{
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args.SourceActor.World.WorldActor.Trait<ScreenShaker>().AddEffect(Duration, target.CenterPosition, Intensity, Multiplier);
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}
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