Use in parameter for Target

This commit is contained in:
teinarss
2020-08-19 20:47:59 +02:00
committed by abcdefg30
parent 13a8b6bda2
commit 13581c030d
113 changed files with 259 additions and 240 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Warheads
[Desc("Shake multipliers by the X and Y axis, comma-separated.")]
public readonly float2 Multiplier = new float2(0, 0);
public override void DoImpact(Target target, WarheadArgs args)
public override void DoImpact(in Target target, WarheadArgs args)
{
args.SourceActor.World.WorldActor.Trait<ScreenShaker>().AddEffect(Duration, target.CenterPosition, Intensity, Multiplier);
}