Use in parameter for Target
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.D2k.Activities
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AttackState stance;
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int attackingToken = Actor.InvalidConditionToken;
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public SwallowActor(Actor self, Target target, Armament a, IFacing facing)
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public SwallowActor(Actor self, in Target target, Armament a, IFacing facing)
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{
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this.target = target;
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this.facing = facing;
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.D2k.Traits
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Info = info;
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}
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public override void DoAttack(Actor self, Target target)
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public override void DoAttack(Actor self, in Target target)
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{
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// This is so that the worm does not launch an attack against a target that has reached solid rock
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if (target.Type != TargetType.Actor || !CanAttack(self, target))
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@@ -70,14 +70,14 @@ namespace OpenRA.Mods.D2k.Traits
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self.QueueActivity(false, new SwallowActor(self, target, a, facing));
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}
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public override Activity GetAttackActivity(Actor self, AttackSource source, Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor)
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public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor)
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{
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return new SwallowTarget(self, newTarget, allowMove, forceAttack);
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}
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public class SwallowTarget : Attack
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{
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public SwallowTarget(Actor self, Target target, bool allowMovement, bool forceAttack)
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public SwallowTarget(Actor self, in Target target, bool allowMovement, bool forceAttack)
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: base(self, target, allowMovement, forceAttack) { }
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protected override Target RecalculateTarget(Actor self, out bool targetIsHiddenActor)
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.D2k.Warheads
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[FieldLoader.Require]
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public readonly int Damage = 0;
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public override void DoImpact(Target target, WarheadArgs args)
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public override void DoImpact(in Target target, WarheadArgs args)
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{
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if (target.Type == TargetType.Invalid)
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return;
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