Add a utility command to output an actor's MiniYaml tree
Possibly taking in a path (to a .zip/.oramap/directory).
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using System;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public class OutputActorMiniYamlCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--actor-yaml"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length == 2 || args.Length == 3;
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}
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[Desc("ACTOR-TYPE [PATH/TO/MAP]", "Display the finalized, merged MiniYaml tree for the given actor type. Input values are case-sensitive.")]
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void IUtilityCommand.Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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var actorType = args[1];
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string mapPath = null;
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Map map = null;
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if (args.Length == 3)
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try
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{
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mapPath = args[2];
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map = new Map(modData, modData.ModFiles.OpenPackage(mapPath));
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}
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catch (InvalidDataException)
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{
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Console.WriteLine("Could not load map '{0}'.", mapPath);
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Environment.Exit(2);
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}
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var fs = map ?? modData.DefaultFileSystem;
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var topLevelNodes = MiniYaml.Load(fs, modData.Manifest.Rules, map == null ? null : map.RuleDefinitions);
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var result = topLevelNodes.FirstOrDefault(n => n.Key == actorType);
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if (result == null)
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{
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Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", actorType);
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Environment.Exit(1);
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}
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Console.WriteLine(result.Value.Nodes.WriteToString());
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}
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}
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}
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