diff --git a/OpenRa.Game/OpenRa.Game.csproj b/OpenRa.Game/OpenRa.Game.csproj
index d04f047518..417e091eec 100644
--- a/OpenRa.Game/OpenRa.Game.csproj
+++ b/OpenRa.Game/OpenRa.Game.csproj
@@ -106,6 +106,7 @@
+
@@ -169,6 +170,7 @@
+
@@ -184,6 +186,7 @@
+
diff --git a/OpenRa.Game/Traits/Activities/Fly.cs b/OpenRa.Game/Traits/Activities/Fly.cs
new file mode 100644
index 0000000000..62c4ab2ab7
--- /dev/null
+++ b/OpenRa.Game/Traits/Activities/Fly.cs
@@ -0,0 +1,97 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace OpenRa.Game.Traits.Activities
+{
+ class Fly : IActivity
+ {
+ readonly int2 Cell;
+ bool isCanceled;
+
+ public Fly(int2 cell) { Cell = cell; }
+
+ public IActivity NextActivity { get; set; }
+
+ const int CruiseAltitude = 20;
+
+ public IActivity Tick(Actor self)
+ {
+ if (isCanceled) return NextActivity;
+
+ var d = Util.CenterOfCell(Cell) - self.CenterLocation;
+ if (d.LengthSquared < 50) /* close enough */
+ return NextActivity;
+
+ var unit = self.traits.Get();
+
+ if (unit.Altitude < CruiseAltitude)
+ ++unit.Altitude;
+
+ var desiredFacing = Util.GetFacing(d, unit.Facing);
+ if (unit.Altitude == CruiseAltitude)
+ Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.ROT);
+ var speed = .2f * Util.GetEffectiveSpeed(self);
+ var angle = unit.Facing / 128f * Math.PI;
+
+ self.CenterLocation += speed * -float2.FromAngle((float)angle);
+ self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
+
+ return null;
+ }
+
+ public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
+ }
+
+ class FlyTimed : IActivity
+ {
+ public IActivity NextActivity { get; set; }
+ int remainingTicks;
+
+ public FlyTimed(int ticks) { remainingTicks = ticks; }
+
+ public IActivity Tick(Actor self)
+ {
+ if (remainingTicks == 0)
+ return NextActivity;
+
+ --remainingTicks;
+
+ var unit = self.traits.Get();
+ var speed = .2f * Util.GetEffectiveSpeed(self);
+ var angle = unit.Facing / 128f * Math.PI;
+
+ self.CenterLocation += speed * -float2.FromAngle((float)angle);
+ self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
+
+ return null;
+ }
+
+ public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
+ }
+
+ class Circle : IActivity
+ {
+ public IActivity NextActivity { get; set; }
+ bool isCanceled;
+ readonly int2 Cell;
+
+ public Circle(int2 cell) { Cell = cell; }
+
+ public IActivity Tick(Actor self)
+ {
+ if (isCanceled) return NextActivity;
+ return new Fly(Cell)
+ {
+ NextActivity =
+ new FlyTimed(50)
+ {
+ NextActivity = this
+ }
+ };
+ }
+
+ public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
+ }
+}
diff --git a/OpenRa.Game/Traits/Plane.cs b/OpenRa.Game/Traits/Plane.cs
new file mode 100644
index 0000000000..5398111df3
--- /dev/null
+++ b/OpenRa.Game/Traits/Plane.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using OpenRa.Game.Traits.Activities;
+
+namespace OpenRa.Game.Traits
+{
+ class Plane : IOrder
+ {
+ public Plane(Actor self)
+ {
+ }
+
+ public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
+ {
+ if (mi.Button == MouseButton.Left) return null;
+ if (underCursor == null)
+ return Order.Move(self, xy);
+ return null;
+ }
+
+ public void ResolveOrder(Actor self, Order order)
+ {
+ if (order.OrderString == "Move")
+ {
+ self.CancelActivity();
+ self.QueueActivity(new Circle(order.TargetLocation));
+ }
+ }
+ }
+}
diff --git a/OpenRa.Game/Traits/RenderUnitPlane.cs b/OpenRa.Game/Traits/RenderUnitPlane.cs
new file mode 100644
index 0000000000..88463ee066
--- /dev/null
+++ b/OpenRa.Game/Traits/RenderUnitPlane.cs
@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using OpenRa.Game.Graphics;
+
+namespace OpenRa.Game.Traits
+{
+ class RenderUnitPlane : RenderUnit
+ {
+ public RenderUnitPlane(Actor self)
+ : base(self) {}
+
+ public override IEnumerable> Render(Actor self)
+ {
+ var unit = self.traits.Get();
+
+ yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
+ var p = self.CenterLocation - new float2(0, unit.Altitude);
+ yield return Util.Centered(self, anim.Image, p);
+ }
+ }
+}
diff --git a/units.ini b/units.ini
index 84f54896b8..d08b485d37 100755
--- a/units.ini
+++ b/units.ini
@@ -161,7 +161,7 @@ LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, L
[YAK]
Description=Yak Attack Plane
BuiltAt=afld
-Traits=Unit, Mobile, RenderUnit
+Traits=Unit, Plane, RenderUnitPlane
InitialFacing=192
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
[TRAN]