diff --git a/mods/ra/maps/sarin-gas-1-crackdown/crackdown.lua b/mods/ra/maps/sarin-gas-1-crackdown/crackdown.lua index 3092e3c7c5..c1afcb3b41 100644 --- a/mods/ra/maps/sarin-gas-1-crackdown/crackdown.lua +++ b/mods/ra/maps/sarin-gas-1-crackdown/crackdown.lua @@ -16,8 +16,8 @@ SovAttackStart2 = { StartRifle5, StartRifle6, StartGren } RunAway = { IntroTruck2, StartRifle3, StartRifle4 } GreeceRifles = { GreeceRifle1, GreeceRifle2, GreeceRifle3, GreeceRifle4, GreeceRifle5 } CombatTeam1 = { "mnly", "spy", "spy", "mcv" } -CombatTeam2 = -{ +CombatTeam2 = +{ easy = { "2tnk", "2tnk", "2tnk", "e3", "e3", "e3" }, normal = { "e3", "e3", "e3", "2tnk", "1tnk" }, hard = { "e3", "e3", "e3", "1tnk" } @@ -154,13 +154,17 @@ Tick = function() if ussr.HasNoRequiredUnits() and badguy.HasNoRequiredUnits() then greece.MarkCompletedObjective(objKillAll) end + + if greece.HasNoRequiredUnits() then + ussr.MarkCompletedObjective(ussrObj) + end end WorldLoaded = function() greece = Player.GetPlayer("Greece") ussr = Player.GetPlayer("USSR") badguy = Player.GetPlayer("BadGuy") - + Trigger.OnObjectiveAdded(greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end)