Seperate TS shellmap rules to Rules yaml.

And make all buildings and walls indestructible.
This commit is contained in:
Mustafa Alperen Seki
2019-03-30 19:57:03 +03:00
committed by reaperrr
parent f69c6ab3fb
commit 1373a4e16e
2 changed files with 47 additions and 46 deletions

View File

@@ -1419,49 +1419,4 @@ Actors:
Owner: Neutral
Location: 45,6
Rules:
Player:
-ConquestVictoryConditions:
World:
-CrateSpawner:
-StartGameNotification:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: fields-of-green.lua
ResourceType@Tiberium:
ValuePerUnit: 0
MusicPlaylist:
BackgroundMusic: intro
DisableWorldSounds: true
GlobalLightingPaletteEffect:
Blue: 0.7
Ambient: 0.7
^ExistsInWorld:
GivesExperience:
ActorExperienceModifier: 0
HARV:
-Targetable:
GALITE:
-Targetable:
APC:
Cargo:
InitialUnits: e1, e1, e2, e2, medic
GACTWR:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
NAOBEL:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
NALASR:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
Rules: rules.yaml

View File

@@ -0,0 +1,46 @@
Player:
-ConquestVictoryConditions:
World:
-CrateSpawner:
-StartGameNotification:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: fields-of-green.lua
ResourceType@Tiberium:
ValuePerUnit: 0
MusicPlaylist:
BackgroundMusic: intro
DisableWorldSounds: true
GlobalLightingPaletteEffect:
Blue: 0.7
Ambient: 0.7
^ExistsInWorld:
GivesExperience:
ActorExperienceModifier: 0
HARV:
-Targetable:
GALITE:
-Targetable:
APC:
Cargo:
InitialUnits: e1, e1, e2, e2, medic
^Building:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
^Wall:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable