diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index b78b77373e..78f822c801 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -232,6 +232,7 @@ RepairPercent: 40 RepairStep: 14 Building: + Adjacent: 5 RequiresBaseProvider: true Dimensions: 1,1 Footprint: x diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 1c180d0557..de191604b1 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -33,7 +33,7 @@ E2: Icon: e2icnh Buildable: BuildPaletteOrder: 40 - Prerequisites: hq + Prerequisites: anyhq Owner: gdi Selectable: Bounds: 12,17,0,-6 @@ -93,7 +93,7 @@ E4: Buildable: BuildPaletteOrder: 40 Owner: nod - Prerequisites: hq + Prerequisites: anyhq Selectable: Bounds: 12,17,0,-6 Mobile: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 38302258fa..f07a9dde95 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -47,6 +47,7 @@ FACT: ProductionBar: BaseProvider: Cooldown: 200 + Range: 14 NUKE: Inherits: ^Building @@ -84,7 +85,7 @@ NUK2: Prerequisite: anypower Buildable: BuildPaletteOrder: 30 - Prerequisites: hq + Prerequisites: anyhq Owner: gdi,nod Building: Power: 200 @@ -434,7 +435,7 @@ EYE: Prerequisite: anyhq Buildable: BuildPaletteOrder: 100 - Prerequisites: hq + Prerequisites: anyhq Owner: gdi Building: Power: -200 @@ -474,7 +475,7 @@ TMPL: Prerequisite: anyhq Buildable: BuildPaletteOrder: 100 - Prerequisites: hq + Prerequisites: anyhq Owner: nod Building: Power: -150 @@ -534,7 +535,7 @@ GUN: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: - Range: 3 + Range: 4 SAM: Inherits: ^Building @@ -653,7 +654,7 @@ GTWR: DebugNextAutoTargetScanTime: -AutoTargetIgnore: DetectCloaked: - Range: 3 + Range: 4 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: @@ -672,7 +673,7 @@ ATWR: Buildable: Queue: Defense BuildPaletteOrder: 60 - Prerequisites: hq + Prerequisites: anyhq Owner: gdi Building: Power: -30 diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index c79d1e2e82..768ac8e5b4 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -8,12 +8,12 @@ MCV: Description: Deploys into another Construction Yard.\n Unarmed Buildable: BuildPaletteOrder: 100 - Prerequisites: fix + Prerequisites: anyhq Owner: gdi,nod Selectable: Priority: 3 Mobile: - Speed: 4 + Speed: 5 Health: HP: 750 Armor: @@ -131,7 +131,7 @@ ARTY: Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 - Prerequisites: hq + Prerequisites: anyhq Owner: nod Mobile: ROT: 2 @@ -165,7 +165,7 @@ FTNK: Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Buildable: BuildPaletteOrder: 50 - Prerequisites: hq + Prerequisites: anyhq Owner: nod Mobile: ROT: 7 @@ -311,7 +311,7 @@ LTNK: Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 - Prerequisites: hq + Prerequisites: anyhq Owner: nod Mobile: ROT: 7 @@ -350,7 +350,7 @@ MTNK: Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 40 - Prerequisites: hq + Prerequisites: anyhq Owner: gdi Mobile: Speed: 6 @@ -397,7 +397,7 @@ HTNK: Speed: 4 ROT: 3 Health: - HP: 800 + HP: 900 Armor: Type: Heavy RevealsShroud: @@ -441,10 +441,11 @@ MSAM: Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 50 - Prerequisites: hq + Prerequisites: anyhq Owner: gdi Mobile: - Speed: 7 + Speed: 6 + ROT: 4 Health: HP: 120 Armor: @@ -475,8 +476,8 @@ MLRS: Description: Powerful anti-air unit.\nCannot attack ground units. Buildable: BuildPaletteOrder: 70 - Prerequisites: hq - Owner: None + Prerequisites: anyhq + Owner: nod Mobile: Speed: 6 Health: @@ -489,12 +490,9 @@ MLRS: ROT: 5 Offset: -128,0,128 AlignWhenIdle: true - Armament@PRIMARY: + Armament: Weapon: Patriot - LocalOffset: 0,-171,0 - Armament@SECONDARY: - Weapon: Patriot - LocalOffset:0,171,0 + LocalOffset: 0,-171,0, 0,171,0 AttackTurreted: RenderUnitTurretedAim: AutoTarget: diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index a98ae1a670..ef6de6df8b 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -281,7 +281,7 @@ OrcaAGMissiles: ROF: 10 Burst: 1 BurstDelay: 0 - Range: 5 + Range: 4 Report: BAZOOK1 ValidTargets: Ground Projectile: Missile @@ -312,7 +312,7 @@ OrcaAAMissiles: ROF: 10 Burst: 1 BurstDelay: 0 - Range: 5 + Range: 4 Report: BAZOOK1 ValidTargets: Air Projectile: Missile @@ -543,7 +543,7 @@ MammothMissiles: Speed: 25 RangeLimit: 35 Warhead: - Spread: 3 + Spread: 6 Versus: None: 30% Wood: 75% @@ -557,7 +557,7 @@ MammothMissiles: 227mm: ROF: 140 - Range: 14 + Range: 12 MinRange: 3 Burst: 2 BurstDelay: 20 @@ -577,8 +577,8 @@ MammothMissiles: Warhead: Spread: 15 Versus: - None: 30% - Wood: 50% + None: 25% + Wood: 25% Light: 100% Heavy: 50% InfDeath: 4 @@ -589,7 +589,7 @@ MammothMissiles: 227mm.stnk: ROF: 70 - Range: 8 + Range: 7 Report: ROCKET1 Burst: 2 BurstDelay: 10