Remove some misc redundancies
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@@ -147,8 +147,7 @@ namespace OpenRA.Mods.RA
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var toProcess = new Stack<int>();
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toProcess.Push(d1);
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var i = 0;
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while (toProcess.Count() > 0)
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while (toProcess.Any())
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{
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var current = toProcess.Pop();
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if (!transientConnections.ContainsKey(current))
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@@ -163,7 +162,6 @@ namespace OpenRA.Mods.RA
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}
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visited.Add(current);
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i += 1;
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}
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return false;
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class PathfinderDebugOverlayInfo : Traits.TraitInfo<PathfinderDebugOverlay> { }
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class PathfinderDebugOverlayInfo : TraitInfo<PathfinderDebugOverlay> { }
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class PathfinderDebugOverlay : IRenderOverlay, IWorldLoaded
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{
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Dictionary<Player, int[,]> layers;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public void WorldLoaded(OpenRA.World w, WorldRenderer wr)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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// NOTE(jsd): 32 seems a sane default initial capacity for the total # of harvesters in a game. Purely a guesstimate.
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claimByCell = new Dictionary<CPos, ResourceClaim>(32);
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