Remove some misc redundancies
This commit is contained in:
@@ -47,7 +47,7 @@ namespace OpenRA.Renderer.Sdl2
|
||||
switch (e.type)
|
||||
{
|
||||
case SDL.SDL_EventType.SDL_QUIT:
|
||||
OpenRA.Game.Exit();
|
||||
Game.Exit();
|
||||
break;
|
||||
|
||||
case SDL.SDL_EventType.SDL_WINDOWEVENT:
|
||||
@@ -176,7 +176,7 @@ namespace OpenRA.Renderer.Sdl2
|
||||
if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
|
||||
Platform.CurrentPlatform == PlatformType.Windows)
|
||||
{
|
||||
OpenRA.Game.Exit();
|
||||
Game.Exit();
|
||||
}
|
||||
else
|
||||
inputHandler.OnKeyInput(keyEvent);
|
||||
|
||||
Reference in New Issue
Block a user