Remove RepairBuildings from Aircraft

Require them to use Repairable trait instead.
This commit is contained in:
reaperrr
2017-11-13 23:25:23 +01:00
committed by Paul Chote
parent ed7d12506d
commit 139d5efba8
9 changed files with 69 additions and 10 deletions

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveRepairBuildingsFromAircraft : UpdateRule
{
public override string Name { get { return "Removed RepairBuildings from Aircraft"; } }
public override string Description
{
get
{
return "Removed RepairBuildings from Aircraft in favor of using Repairable instead.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
// Aircraft isn't conditional or otherwise supports multiple traits, so LastChildMatching is fine.
var aircraftNode = actorNode.LastChildMatching("Aircraft");
if (aircraftNode != null)
{
var repairBuildings = aircraftNode.LastChildMatching("RepairBuildings");
if (repairBuildings != null)
{
var repariableNode = new MiniYamlNode("Repairable", "");
repairBuildings.MoveAndRenameNode(aircraftNode, repariableNode, "RepairBuildings");
var voice = aircraftNode.LastChildMatching("Voice");
if (voice != null)
repariableNode.AddNode(voice);
actorNode.AddNode(repariableNode);
}
}
yield break;
}
}
}