Remove RepairBuildings from Aircraft
Require them to use Repairable trait instead.
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@@ -0,0 +1,50 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveRepairBuildingsFromAircraft : UpdateRule
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{
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public override string Name { get { return "Removed RepairBuildings from Aircraft"; } }
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public override string Description
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{
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get
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{
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return "Removed RepairBuildings from Aircraft in favor of using Repairable instead.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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// Aircraft isn't conditional or otherwise supports multiple traits, so LastChildMatching is fine.
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var aircraftNode = actorNode.LastChildMatching("Aircraft");
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if (aircraftNode != null)
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{
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var repairBuildings = aircraftNode.LastChildMatching("RepairBuildings");
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if (repairBuildings != null)
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{
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var repariableNode = new MiniYamlNode("Repairable", "");
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repairBuildings.MoveAndRenameNode(aircraftNode, repariableNode, "RepairBuildings");
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var voice = aircraftNode.LastChildMatching("Voice");
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if (voice != null)
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repariableNode.AddNode(voice);
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actorNode.AddNode(repariableNode);
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}
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}
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yield break;
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}
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}
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}
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