Remove RepairBuildings from Aircraft
Require them to use Repairable trait instead.
This commit is contained in:
@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Activities
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public class HeliReturnToBase : Activity
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{
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readonly Aircraft aircraft;
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readonly RepairableInfo repairableInfo;
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readonly bool alwaysLand;
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readonly bool abortOnResupply;
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Actor dest;
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@@ -26,6 +27,7 @@ namespace OpenRA.Mods.Common.Activities
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public HeliReturnToBase(Actor self, bool abortOnResupply, Actor dest = null, bool alwaysLand = true)
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{
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aircraft = self.Trait<Aircraft>();
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repairableInfo = self.Info.TraitInfoOrDefault<RepairableInfo>();
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this.alwaysLand = alwaysLand;
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this.abortOnResupply = abortOnResupply;
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this.dest = dest;
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@@ -114,7 +116,7 @@ namespace OpenRA.Mods.Common.Activities
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if (alwaysLand)
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return true;
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if (aircraft.Info.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
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if (repairableInfo != null && repairableInfo.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
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return true;
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return aircraft.Info.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
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@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly Aircraft aircraft;
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readonly AircraftInfo aircraftInfo;
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readonly RepairableInfo repairableInfo;
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readonly bool alwaysLand;
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readonly bool abortOnResupply;
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bool isCalculated;
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@@ -35,6 +36,7 @@ namespace OpenRA.Mods.Common.Activities
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this.abortOnResupply = abortOnResupply;
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aircraft = self.Trait<Aircraft>();
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aircraftInfo = self.Info.TraitInfo<AircraftInfo>();
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repairableInfo = self.Info.TraitInfoOrDefault<RepairableInfo>();
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}
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public static Actor ChooseResupplier(Actor self, bool unreservedOnly)
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@@ -104,7 +106,7 @@ namespace OpenRA.Mods.Common.Activities
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if (alwaysLand)
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return true;
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if (aircraftInfo.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
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if (repairableInfo != null && repairableInfo.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
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return true;
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return aircraftInfo.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
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@@ -929,6 +929,7 @@
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<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20180923\LowPowerSlowdownToModifier.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveHealthPercentageRing.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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@@ -36,9 +36,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The speed at which the aircraft is repulsed from other aircraft. Specify -1 for normal movement speed.")]
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public readonly int RepulsionSpeed = -1;
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[ActorReference]
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public readonly HashSet<string> RepairBuildings = new HashSet<string> { };
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[ActorReference]
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public readonly HashSet<string> RearmBuildings = new HashSet<string> { };
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@@ -157,6 +154,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly AircraftInfo Info;
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readonly Actor self;
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RepairableInfo repairableInfo;
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ConditionManager conditionManager;
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IDisposable reservation;
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IEnumerable<int> speedModifiers;
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@@ -212,6 +210,7 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual void Created(Actor self)
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{
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repairableInfo = self.Info.TraitInfoOrDefault<RepairableInfo>();
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conditionManager = self.TraitOrDefault<ConditionManager>();
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speedModifiers = self.TraitsImplementing<ISpeedModifier>().ToArray().Select(sm => sm.GetSpeedModifier());
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cachedPosition = self.CenterPosition;
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@@ -452,7 +451,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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return Info.RearmBuildings.Contains(a.Info.Name)
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|| Info.RepairBuildings.Contains(a.Info.Name);
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|| (repairableInfo != null && repairableInfo.RepairBuildings.Contains(a.Info.Name));
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}
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public int MovementSpeed
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@@ -492,7 +491,7 @@ namespace OpenRA.Mods.Common.Traits
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yield return new Rearm(self, a, WDist.Zero);
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// The ResupplyAircraft activity guarantees that we're on the helipad
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if (Info.RepairBuildings.Contains(name))
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if (repairableInfo != null && repairableInfo.RepairBuildings.Contains(name))
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yield return new Repair(self, a, WDist.Zero);
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}
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@@ -0,0 +1,50 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveRepairBuildingsFromAircraft : UpdateRule
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{
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public override string Name { get { return "Removed RepairBuildings from Aircraft"; } }
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public override string Description
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{
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get
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{
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return "Removed RepairBuildings from Aircraft in favor of using Repairable instead.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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// Aircraft isn't conditional or otherwise supports multiple traits, so LastChildMatching is fine.
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var aircraftNode = actorNode.LastChildMatching("Aircraft");
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if (aircraftNode != null)
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{
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var repairBuildings = aircraftNode.LastChildMatching("RepairBuildings");
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if (repairBuildings != null)
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{
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var repariableNode = new MiniYamlNode("Repairable", "");
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repairBuildings.MoveAndRenameNode(aircraftNode, repariableNode, "RepairBuildings");
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var voice = aircraftNode.LastChildMatching("Voice");
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if (voice != null)
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repariableNode.AddNode(voice);
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actorNode.AddNode(repariableNode);
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}
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}
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yield break;
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}
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}
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}
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@@ -99,6 +99,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ChangeTakeOffSoundAndLandingSound(),
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new RemoveHealthPercentageRing(),
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new RenameCrateActionNotification(),
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new RemoveRepairBuildingsFromAircraft(),
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})
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};
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@@ -306,8 +306,9 @@
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WithSpriteControlGroupDecoration:
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Selectable:
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Bounds: 24,24
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Aircraft:
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Repairable:
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RepairBuildings: hpad
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Aircraft:
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LandWhenIdle: false
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AirborneCondition: airborne
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CruisingCondition: cruising
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@@ -526,7 +526,6 @@
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Selectable:
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Bounds: 24,24
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Aircraft:
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RepairBuildings: fix
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AirborneCondition: airborne
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Targetable@GROUND:
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TargetTypes: Ground, Repair, Vehicle
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@@ -573,6 +572,8 @@
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^Plane:
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Inherits: ^NeutralPlane
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Inherits@2: ^GainsExperience
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Repairable:
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RepairBuildings: fix
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^Helicopter:
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Inherits: ^Plane
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@@ -821,9 +821,11 @@
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WithTextControlGroupDecoration:
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SelectionDecorations:
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Palette: pips
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Repairable:
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RepairBuildings: gadept
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Voice: Move
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Aircraft:
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AirborneCondition: airborne
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RepairBuildings: gadept
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LandWhenIdle: false
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Voice: Move
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IdealSeparation: 853
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